NEXT Wave 2

Corinne was scanning through the weekly Bioroid maintenance logs looking for code inconsistencies when Stacy, the younger sysop in the next station over shouted.

“Corinne! The data packet came in on the latest shuttle!”

Sighing under her breath, Corinne rolled her chair over to Stacy’s terminal. Stacy had short, mouse-brown hair and the brow line tattoos of her Martian clan. Corinne was Earth-born and counting down the days until she was eligible to request a transfer off of Mars and back to HB’s R&D facilities on Luna.

Stacy extended her terminal screen forward and gestured at the info dump’s preview pane. An animated diamond shape soared through rendered cyberpsace and exploded into nothingness. The screen went black, then the words “NEXT Wave 2” resolved. Stacy clapped furiously. The short video started again on its loop.

“This is so epic. We are going to mash some runner melons into mush with the new countermeasures.” Stacy’s voice dripped with awe. “Want me to forward the packet to your terminal?”

Corinne shrugged then rolled back to her station. “It’s just NEXT flexing their coding muscles again. Gold was an overcompensation.”

“But, shiny!” said Stacy, laughing. “I’m refreshing my nodes with some NEXT Ice right now.”

“You do what you’ve gotta,” said Corinne.

When she was sure Stacy wasn’t paying attention to her, Corinne downloaded the packet from the central HB servers and watched the vid repeat a few times.

Who loves brain damage the most? Cybernetics Division!

It’s probably not a super innovative idea to put NEXT Wave 2 in Humanity Upgraded. I get that. But I also wanted to try it.

The tough bit about NEXT Wave 2 is that it’s a 4/2. Rightfully so, but still tough. That’s why I went Jeeves. Now we can never-advance nine of our 10 agendas, pretending that they’re Adonis or Eve Campaigns. Or Snares.

To never advance, we put in Accelerated Beta Test. Self-Destruct Chips are a no-brainer (har har), and GFI rounds us out to 18. Put in some campaigns, a pair of Howards, and we’ve got our assets. Breaker Bay is a nice inclusion, but it might be first cut. Who knows.

What I really want to do with this deck though is double down with Defective Brainchips. If I think I have a good window, I’m going to advance my NEXT Wave 2 so that I can play a Brainchips from hand and score the NEXT Wave 2 right after. This is my goal. This is my white whale.

Obviously we needed to go with the NEXT suite to make this work, so that was the backbone. With all the free influence I also put in Eli 1.0 and Architect. Other seasonings were some Bioroids and Ravana 1.0 to make servers very taxing. I’d put a Tollbooth in, but I already have a lot of Code Gates. We’ll see, we’ve got the influence for it.


CyberNEXTics Division (NEXT Wave 2)

Cybernetics Division: Humanity Upgraded


Agenda (10)

3x Accelerated Beta Test

1x Global Food Initiative  ●

3x NEXT Wave 2

3x Self-Destruct Chips


Asset (11)

3x Adonis Campaign

2x Eve Campaign

2x Jackson Howard  ●●

2x Jeeves Model Bioroids

2x Snare!  ●●●●


Upgrade (2)

2x Breaker Bay Grid


Operation (5)

2x Defective Brainchips

3x Hedge Fund


Barrier (5)

2x Eli 1.0 ★★

3x NEXT Silver


Code Gate (6)

1x Fairchild 3.0

3x NEXT Bronze

1x Ravana 1.0

1x Viktor 1.0


Sentry (4)

1x Architect

2x NEXT Gold

1x Zed 2.0


Other (1)

1x Mother Goddess


7 influence spent (max 15-3=12, available 5)

18 agenda points (between 18 and 19)

44 cards (min 40)

Cards up to Daedalus Complex
Deck built on


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