Six by six
Corporal Piebald led Dor to a holding cell. It was clean, but small. Only six feet square. It felt cramped, and somehow damp, even though that was probably just Dor’s imagination.
It wasn’t really a prison cell, though. Dor had a fairly big window that she could see through into the hallway, and there was an entertainment screen on the far wall with a smallish couch for sitting. The door was locked, of course.
Dor flopped down on the couch—it was the off-grey colour of cantaloupe skin—and tried to make herself comfortable. The entertainment screen buzzed to life and asked for a log in. Dor authenticated using her company ID, and a personalized menu popped up. It even remembered where she’d stopped her morning news broadcast before going to work this morning.
Watching some mindless entertainment for a few hours wouldn’t be that bad.
But then it took six hours. As far as she could tell.
Six hours after she’d been put into her cell—which felt much more like a prison now—Dor heard a commotion in the hall.
She’d tried to talk to somebody an hour in. And again two hours after that. By five hours she’d given up on shouting for some sort of representation.
But now there was a commotion. Pressing her face against the window, Dor looked down the hallway and saw two Prisec goons in flat black body armour landing punches on a huddled form. The person between the two corp cops slumped down and gave in. Then they dragged him past her.
It was Caliban, her copilot.
Two minutes later, Lieutenant Sellers unlocked the door to the cell.
“Dorsey Johnson. Thank you for your cooperation in this matter. Mr. Carver has given a full confession which has been corroborated by evidence found on his person. At this time, we believe Mr. Carver acted without your knowledge or sanction.”
“You left me in here for six hours.”
“It remains to be seen what connection Mr. Carver has with interests acting against the Weyland Consortium, but we will find out where they are, and they will be stopped.”
“This is how you treat your own people when they cooperate? Bottle them up and forget about them until you’re reasonably sure they’re innocent?”
“Sacrifices must be made. Don’t let me see you again, Ms. Johnson.”
Combo puzzle box mwaaaaaaah
I’ve been hearing that Jemison works better if you can install the Oberth at the same time as the agenda. So, we’ve got Shipment from MirrorMorph in this version.
Also, I’ve found that it’s damned hard to win by points when you’re forfeiting your agendas. There’s this complicated Jemison puzzle that I haven’t cracked yet, but maybe this one will get me closer.
This is the combination of both previous Jemison decks. I took the Firmware updates that worked super well with Mausolus and ported it into the kill-deck. We’ve also included Hortum and Colossus because those cards are bonkers cool.
I also put a Swarm in here. Because it could be taxing, we’re removing bad pub, and if Firmware Updates Jemison doesn’t have a place for Swarm—I don’t think a place for Swarm exists. So we’re giving it at ry.
The card of the hour though, is Sacrifice.
So we’re killing an agenda to remove bad pub and score some credits. Seems really, really iffy. The good thing is that it’s a zero-cost operation, so we can be on 0 and potentially score a 3/2 out of hand.
How, you ask?
Well, we score a Hostile Takeover. We now have a one-point agenda and a bad publicity. We rez some ICE, we lose our Hostile cash, or we get siphoned. Whatever, we’re on zero.
Then we install a Project Atlas. Use Sacrifice to get rid of the Hostile which puts two advancement counters on the Atlas thanks to Jemison. We removed one Bad Publicity, which gains us one credit—exactly what we need to third-click advance and score that Atlas. Tada!
Is it good? Well. NBN likes to score on 0 with Shipment from SanSan and SanSan City Grid. Obviously something good there, right?
We’re losing the False Leads, which is sad, but they were also a real pain to make work. Far too combo-tastic for me. I just want to build a remote, protect my Oberth, and score some agendas fast, alright?
Oh, and in case you missed the follow up post from before, Fire Walls advanced with Firmware Updates are money.
Oh, oh. Colossus is bae.
Market Space Jemison (Sacrifice)
Jemison Astronautics: Sacrifice. Audacity. Success.
2x Firmware Updates
3x High-Risk Investment
3x Hostile Takeover
3x Project Atlas
2x Contract Killer
3x Jackson Howard ●●●
1x Space Camp
2x Oberth Protocol
2x 24/7 News Cycle ●●●●● ●
1x Consulting Visit
3x Hedge Fund
1x Midseason Replacements ●●●●
2x Scorched Earth
1x Shipment from MirrorMorph ●●
2x Fire Wall
3x Ice Wall
Code Gate (3)
15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Terminal Directive
Deck built on https://netrunnerdb.com.