AgInfusion: New Miracles for a New World

Lucky Number Slevin

It’s a blindfold kick back type of a game

Called the Anson City Shuffle

Whereas you look left and they fall right

Into the Anson City Shuffle

It’s a they-think you-think you don’t know

Type of Anson City hustle

Where you take your time

Wait your turn

And hang them up, and out to dry

(Is that Marc Batty?)

(You play Replanting?)

(That don’t Trick me)

(Agenda Perfectly)

It’s a shakedown switch arrive in town

Type of Anson City Shuffle

Gotta’ make both sides and let it ride

On the Anson City Shuffle

Now the tables turned the lessons learned

You’ve gotta earn yourself some trouble

Revenge like this, never sweet-

You’ve got yourself a long ride home

(Is that Marc Batty?)

(You play Replanting?)

(That don’t Trick me)

(Agenda Perfectly)

Are we world-class assassins?

I’ve told you I love Grail. Well, here’s another Grail deck!

I figure if you’re going to slam a runner into something without them having the opportunity to jack out, you might as well choose the Subroutines on the ICE as well.

Let’s talk about the timing on AgInfusion so everybody has it clear.

At 2.3 in a run, the corporation chooses not to Rez their ICE, and they trash it. You choose another server, and the Runner is now running on that server and encountering the outermost piece of ICE, if any.

So, because they are now encountering the ICE (step 3 of a run), there is no opportunity to rez the ICE. Also importantly, the Runner does not have an opportunity to jack out. So you can slam them into a rezzed piece of Grail ICE that they don’t have the breaker for, then you can reveal a Lancelot from hand to trash their other installed breaker. This is the dream.

Now, if they already have their full suite, that’s when Port Anson Grid comes into play. Once they get through the piece of ICE that you slammed them into, they now cannot jack out unless they trash an installed program. Nasty, right?

Particularly when the server that I plan to be slamming them into includes a Junebug that is protecting my Shell Corporation.

That Junebug will also combo as a Trick of Light battery to close out the game with Medical Breakthroughs.

Batty? Also here for Rig Shooting. Also potentially a kill with Neural Katana.

My one hiccup is that if they never run the remote, then I won’t get rezzed ICE there. But it’s not worth putting in Oversight or Executive Boot Camp to pre-rez stuff. Card slots, you know?

So. Another sad bit is that AgInfusion trashes our ICE. That’s why we have Pup, Katana, and Cortex Lock. We don’t want to trash our Grail ICE, so we’ve included other options.

Replanting also lets you move your ICE around and get the Pups on the outside of the server without spending on install costs. Plus we have the one-of Interns to bring something back in an advantageous spot. This works great for us because it can recur Batty and Junebug as well.

I’m not certain about the numbers on Junebug/Shell Corp. I feel like you need your Shell Corporation early to make sure you’re forcing runs and also that you’re making money. But Junebug is so often just trashed out of R&D that I wanted to make sure it got into hand. After some play, that might be swapped.

Actually, I’ve talked myself out of it. I’m swapping the numbers now. Three shell Corps and two Junebugs. Why? Because we also have two Snares. So if we get the Shell Corp early, we’re likely to have either a Snare or a Junebug in there to protect it. And we can always bluff a Jackson or a Batty or a Grid as a Snare.

How do we win? Well, ideally we lock the Runner out by destroying their breakers. Then we score. We can also win with Cortex Lock or Merlin kills off of Batty. Or maybe a Port Anson Grid into a Junebug will do the trick. If they have no more programs to trash… they can’t jack out. Then they die.

I’m excited for this deck.

Anson City Shuffle (AgInfusion)

AgInfusion: New Miracles for a New World

 

Agenda (8)

3x Global Food Initiative  ●●●

3x Medical Breakthrough

1x Philotic Entanglement

1x The Future Perfect

 

Asset (7)

3x Jackson Howard  ●●●

2x Project Junebug

2x Snare!

 

Upgrade (8)

2x Marcus Batty

3x Port Anson Grid

3x Shell Corporation

 

Operation (8)

3x Hedge Fund

1x Interns

2x Replanting

2x Trick of Light

 

Barrier (6)

3x Galahad  ●●●

3x Kakugo

 

Code Gate (3)

3x Merlin  ●●●

 

Sentry (9)

2x Cortex Lock

3x Lancelot  ●●●

1x Neural Katana

3x Pup

 

15 influence spent (max 17, available 2)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Earth’s Scion

 

Deck built on https://netrunnerdb.com.

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