Motivation
Caprice inspected the Crisium architecture that had been retrofitted to her Tennin servers. The melding of Weyland brutishness and Jinteki finesse had created a defensive measure beyond any she’d seen before.
That combined with her own abilities made the information nearly uncrackable. And this was the sort of work that Caprice enjoyed—She was protecting advances that would help everyone. Not just her sisters, not just Jinteki, but the struggling peoples of Earth, Luna, and Mars all together. New hybrid food types to be shipped to the red dunes of Mars. New medicines that could improve quality of life for so many people.
It was good work.
Misdirection and Deflection
I put in ALL THE DEFLECTORS. I think? I don’t think there are others.
Anyways, Bullfrog, Miraju, Susanoo, and Sand Storm all work together to force the runner where they don’t want to be. That’s usually Archives. Filled with Breached Domes and Shocks. Crisium on every central server (prioritizing HQ and R&D) will help Tennin’s ability fire, and it’ll help protect our Off the Grid server.
Yes. Off the Grid Tennin. With Caprice on HQ. Deflectors on HQ. Crisium on HQ. Friends in High Places plus Crick plus Interns to bring our Grids and Caprice back. With a good Tennin rotation, we can never-advance all of our agendas. And even if they do get some successful runs through our strange labyrinth of deflectors and grids and psychic clones, we can always leave two advancement counters on our Ice Walls to Trick of Light onto our agendas.
It’s a silly deck. But I think it’ll work.
Pinball Tennin (Sand Storm)
Tennin Institute: The Secrets Within
Agenda (9)
3x Improved Protein Source
3x Medical Breakthrough
3x Nisei MK II
Asset (6)
3x Breached Dome
3x Shock!
Upgrade (7)
2x Caprice Nisei
3x Crisium Grid ●●●
2x Off the Grid ●●●●● ●
Operation (13)
3x Friends in High Places ●●●
3x Hedge Fund
1x Interns
2x IPO
2x Preemptive Action
2x Trick of Light
Barrier (3)
3x Ice Wall ●●●
Code Gate (7)
2x Bullfrog
2x Crick
3x Mirāju
Sentry (1)
1x Susanoo-no-Mikoto
Other (3)
3x Sand Storm
15 influence spent (max 15, available 0)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Revised Core Set
Deck built on https://netrunnerdb.com.