Shutters
Mason Bellamy looked over the reports from the Mars expansion. Each was ordered precisely correctly. Inside, he mused at the efficiency of the Jeeves models.
Motioning for a junior sysop to take the load, Bellamy shut down his terminal and got ready to depart. His shuttle back to Earth was leaving in half an hour, and he was looking forward to going back to a full G.
The terminal flashed one last inquiry request. “Work Complete? Y/N”
The Final Riddle
The very last deck. The very last card. This blog has achieved a bunch. I started it on March 6th, and since then I’ve put up 150 posts. Some where RPG-related, some were guest posts, some were musings or event recaps, but in the end I personally made about 115 decks for the Red Sands cycle.
I love Netrunner, and I’ve loved Mars ever since I saw Reina’s character and read her back story.
I’m super pumped that the revised core will have Reina as the Anarch runner (though I’ll miss Noise fiercely as well).
This has been a very fun blog to work on, but it’s also been exhausting. I’m tired of being obligated to write something every week, and the bandwidth this has taken up has left me a little less interested in doing other writing. With the blog firmly behind me, I’m probably going to go back to some novel or RPG adventure writing.
Still, I feel accomplished.
Oh, and this last deck?
As we lose Quandary, we gain Conundrum. So before we rotate, I made a deck with all three puzzle code gates. It had to be in Seidr because we want to make the runner lose clicks, and it’s built on a FoodCoats shell with the Clearances for acceleration.
Basically, let’s recur our Blue and Green Level Clearances—or Ultraviolet if you’re feeling spicy—and just jam upgrades and agendas into a remote behind taxing ICE. Strongbox with Warroid is so annoying.
Enjoy! Good luck! Farewell! Auf wiedersehen, goodbye!
Riddle Me This Seidr (Conundrum)
Seidr Laboratories: Destiny Defined
Agenda (9)
3x Accelerated Beta Test
3x Global Food Initiative ●●●
3x Project Vitruvius
Upgrade (8)
2x Breaker Bay Grid
3x Strongbox
3x Warroid Tracker
Operation (14)
3x Blue Level Clearance
3x Green Level Clearance
3x Hedge Fund
3x IPO
2x Ultraviolet Clearance
Barrier (6)
3x Eli 1.0
1x Heimdall 1.0
2x Seidr Adaptive Barrier
Code Gate (9)
2x Conundrum
3x Enigma
3x Quandary
1x Turing
Sentry (2)
2x Ichi 1.0
Other (1)
1x Loki
3 influence spent (max 15, available 12)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Terminal Directive
Deck built on https://netrunnerdb.com.