AR-Enhanced Security

Underpaid, Undervalued

It was a bunk job, but Harina was good at it. Encased in the latest Argus and after-market armour upgrades, she was top of the line security.

And she was protecting Sensie stars. It rankled, but it paid.

“Honestly my dear golem, if you can’t get a simple drink order right, why are they even paying to charge your batteries?” The drawling tones of Trixie Marie grated against Harina’s enhanced hearing, and the security officer was forced to take a few calming breaths. Trixie’s favourite pass time was to torment the androids set to see to her every whim. It was a bully’s glee that Harina saw on Trixie’s perfectly proportioned face.

The android though, she was behind the bar and simply offered to remake the drink. Which Harina was sure had been exactly what Trixie had ordered.

The sensie star must have had better instincts than Harina gave her credit for, because Trixie turned to regard her hulking bodyguard and fixed Harina with a withering stare.

“Something to say, bruiser?”

“No ma’am, nothing to say.”

“Damn straight.” Trixie Marie sauntered away, new drink in hand.

Harina’s hands clenched around her rifle.

Double Down

AR works really well in CTM. I mean, period. It doubles down on CTM’s ability, and since it’s a 3/1 it plays into an asset-spammy, sideways deck.

This deck is not subtle. It spews out assets and agendas with abandon and forces the runner into wasting clicks checking things. If they trash, then they’re wasting their cash on traces and clearing tags, and if they steal, then they get snagged by a Midseason. Film Critic ruins the day, which is thematic since we’re playing with Early Premieres.

I also threw in Expose to clear some of the Threedee bad publicity for fun. Otherwise, it’s just a tag and exchange deck. Psychographics is also around. Just in case.

Augmented Targeting CTM (AR-Enhanced Security)

NBN: Controlling the Message

 

Agenda (10)

3x AR-Enhanced Security

1x AstroScript Pilot Program

3x Global Food Initiative  ●●●

3x Project Beale

 

Asset (14)

2x Early Premiere

2x Exposé

3x Jackson Howard

2x PAD Campaign

3x Reality Threedee

2x Sensie Actors Union ★★★★★★

 

Operation (12)

1x Closed Accounts

2x Exchange of Information

3x Friends in High Places  ●●●

3x Hedge Fund

2x Midseason Replacements

1x Psychographics

 

Barrier (6)

2x Data Ward

2x IP Block

2x Pachinko

 

Code Gate (5)

1x Archangel

3x Pop-up Window

1x Tollbooth

 

Sentry (2)

1x Information Overload

1x Thoth

 

12 influence spent (max 12, available 0)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Crimson Dust

 

Deck built on https://netrunnerdb.com.

MCA Austerity Policy

Duck/Water

Jeeves had been reassigned. He enjoyed this work as well—not as satisfying as helping to run a mining operation, but production of Bioroid models on Mars had hit a fever pitch, and efficient service was Jeeves’s primary function.

Clicks? You say you want clicks?

I went overboard. This card is insane.

If the runner can’t get to it—through ICE, through net damage, encryption protocols, and through click costs, they just keep losing clicks. Then you get a six-click turn!! With that six-click turn, you can score a 5/3 (like Elective Upgrade) from hand. Or you can use Jeeves and score a Mandatory Upgrades from hand. Or you can over-advance a Vitruvius into the freaking sky.

Or you can click Eliza’s Toybox twice.

This is such a cruel, mean, terrible card. And I love it. Because it can be killed by running or by using something like Political Operative. There are ways around it. What a silly deck this will be.

More for Us HB (MCA Austerity Policy)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

1x Domestic Sleepers

3x Elective Upgrade

1x Mandatory Upgrades

2x Project Vitruvius

2x Voting Machine Initiative

 

Asset (21)

1x Eliza’s Toybox

3x Encryption Protocol

2x Hostile Infrastructure  ●●●●

3x Jackson Howard  ●●●

2x Jeeves Model Bioroids

3x Marilyn Campaign

3x MCA Austerity Policy

1x Ronald Five

3x Turtlebacks  ●●●

 

Operation (6)

3x Friends in High Places

3x Hedge Fund

 

Barrier (5)

3x Eli 1.0

1x Heimdall 2.0

1x Wotan

 

Code Gate (5)

1x Fairchild

2x Fairchild 3.0

2x Ravana 1.0

 

Sentry (2)

1x Enforcer 1.0

1x Ichi 1.0

 

Other (1)

1x Loki

 

10 influence spent (max 15, available 5)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Biased Reporting

Talking Heads

“You have to admit, it’s a little fishy,” Gregory said, and Lily rolled her eyes.

“Well of course it’s suspicious, Greg.” Lily replied. “Three dome breaches within fifteen minutes of each other, all in corporate-controlled suburbs? It’s clearly terrorism.”

“Yes,” Gregory agreed. “But I mean that these attacks have all come after rallies organized by clan agitators. It has to be tied to them, and I’m calling for a complete and utter crack down in neighbourhoods suspected of harbouring seditious peoples.”

“Where’s the proof, Greg?” Lily said. “We’re here for facts, not to slam a boot down on anyone shopping after hours.”

Versatility

Biased Reporting is a pretty cool economy card and/or delay card. Against a fast deck like NEH that the runner has to stay on top of, this can delay the runner from trashing your assets while they reinstall their cards, or it can put you over the top to rez that SanSan and score that Beale.

Other than that as an economy card, this deck is pretty straightforward NEH spam, cash, and score.

I’m going a little bit crazy here by including two Mergers, but I think it’s a risk worth taking. That means we can go back to the six-agenda 3/2 spread. The good old days when Astro wasn’t one of. If a Merger gets stolen, we can score a Breaking News and EOI it back, just like if we’d lost a GFI. It might take some more gymnastics, but if we’re keeping the runner on the back foot trashing our assets and getting through our taxing central ICE, we might just be able to get those Mergers through the SanSan quickly.

Exchangeable Reporting NEH (Biased Reporting)

Near-Earth Hub: Broadcast Center

 

Agenda (11)

1x AstroScript Pilot Program

3x Breaking News ★★★

2x Global Food Initiative  ●●

2x Merger  ●●

3x Project Beale

 

Asset (12)

3x Jackson Howard

3x Marilyn Campaign  ●●●

3x PAD Campaign

3x Turtlebacks  ●●●

 

Upgrade (3)

3x SanSan City Grid ★★★

 

Operation (9)

3x Biased Reporting

3x Exchange of Information

3x Hedge Fund

 

Barrier (5)

2x Data Ward

1x Eli 1.0  ●

2x Resistor

 

Code Gate (5)

3x Pop-up Window

2x Tollbooth

 

Sentry (4)

2x Assassin

2x Data Raven

 

17 influence spent (max 17, available 0)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Standoff

Behind the Curtain

Mr. Stone looked over the tech’s shoulder and checked the readout on the terminal. The runner had taken the bait, and they were locked in a loop with the sysop.

“You have their location?”

“Well enough,” the sysop said. “You going after them?”

Mr. Stone didn’t reply. He simply walked out of the lab and made his way to a corporate hopper.

You Have Been JUDGED

This is basically an evolution of the Judge Dredd deck I found on NetrunnerDB. We’ve got Jeeves, Zealous Judge, Paywall, and Tour Guides. The end game plan is to land tags on them until they die, but instead of doing it with a scored Private Security Force, we’re doing it with Mr. Stone and Zealous Judge.

We can also score out using Jeeves.

The ICE suite hasn’t changed much, except that we’ve added Tithonium because it’s amazing, and it synergizes very well with our feature card—Standoff.

I hate putting Hostile Takeover in Gagarin. Feels like such a waste, you just give the runner the cash to get in—it’s like Employee Striking yourself. To that end, I’ve usually opted for Public Supports to get that odd number of points or to turn on my Archers.

But then we got Standoff. A 2/0 that makes all the best sense.

We’re going wide, so to support Standoff, we’ve got 3x Team Sponsorship (and 3x Friends in High Places). Now here’s the rub, when we score Standoff, we’re hoping to get three cards into play from Archives or HQ. That’s already nasty. It means we have that many more cards for the runner to target and trash. But, we’re also running Hostile Infrastructure, so they have to trash that first.

Unfortunately, we have some pretty good targets for their trashing. Rezzed Data Ravens and Corporate Towns will have big targets on their backs. Jackson, Jeeves, and Stone will likely be trashed. Oh, and rezzed Judges will probably go. It’s a rough build, but I think the runner will either hit the Hostile Infrastructure and then one other, or they’ll just give you the cash and card. I’d love to fit a second Hostile Infrastructure in here, but the only flex space is the Jacksons. Maybe when rotation happens I’ll put that second HI in.

It’s a dicey game. But Standoff will be pretty cool, and we’ve got built-in ways to recover quickly.

Lastly, if you can score a Cleaners (by install/advancing it behind a Tithonium or Tour Guide, most likely—or a Data Raven if you already have the Judge and Mr. Stone out), you are so golden. Score a Cleaners and Mr. Stone does 2 meat damage every time. That’s just amazing.

Anyways, this is my Standoff deck. Maybe Standoff makes more sense in a deck with fewer things installed that can just drop ICE again, but I like it in my wide deck that bends with the pressure then snaps back.

Space Team Gagarin (Standoff)

Gagarin Deep Space: Expanding the Horizon

 

Agenda (12)

1x Armored Servers

3x Corporate Sales Team

3x Project Atlas

3x Standoff

2x The Cleaners

 

Asset (20)

3x Commercial Bankers Group

1x Corporate Town

1x Hostile Infrastructure  ●●

3x Jackson Howard  ●●●

3x Jeeves Model Bioroids  ○○○○○ ○○○○

3x Mr. Stone

3x Team Sponsorship  ●●●

3x Zealous Judge

 

Operation (7)

3x Friends in High Places  ●●●

2x Paywall Implementation

2x Scorched Earth

 

Barrier (4)

3x Ice Wall

1x Tithonium

 

Sentry (6)

2x Archer

2x Data Raven  ●●●●

2x Tour Guide

 

15 influence spent (max 15, available 0)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Reeducation

Brain Caging

Carlos itched at the neural net as the hologram droned on about market forces and guiding principles. Anya, another student sitting just to his right, looked just as uncomfortable, so Carlos leaned over and whispered.

“What’re you up to after class?”

Anya squinted at the blue hologram in front of them and sat up more stiffly. “Shut up, C, you know they monitor us in here.”

“Yeah sure, but do they care what we do after class?”

“They care,” Anya said flatly, keeping her attention on the program.

Carlos rolled his eyes and looked glumly up at the ceiling.

Then the neural net started to itch more.

“Hey, you feel that…?” Carlos’s voice quavered a touch, but Anya ignored him.

Reaching a finger up between the fibres and his hair, Carlos tried to find whatever was irritating his scalp. Then his body went stiff.

Electricity coursed through him, and his vision went white.

When his vision cleared, Carlos found his head between his knees. He was doubled over, and his chest hurt. He’d been panting.

Straightening quickly, Carlos focused his gaze on the teaching module ahead of him.

“C? You okay man?” Anya asked, no longer looking at the hologram.

“Anya, I’m trying to focus. This stuff is important.”

Same Old Thing

Okay. I have no idea what to do with this agenda. So, when in doubt, Psychographics a 5/3. This deck makes money. It draws cards, and it installs economy assets. You trash them? It recurs them. Hard. The ICE is good old NBN taxing ICE. Remember when NBN ICE used to be crap?

Anywho. We make a ton of money, then we Midseasons and Psychographics. Not exactly very amazing, but it’s in NEH now, so it’s a lot richer!

To the Victors NEH (Reeducation)

Near-Earth Hub: Broadcast Center

 

Agenda (8)

1x AstroScript Pilot Program

1x Global Food Initiative  ●

3x Project Beale

3x Reeducation

 

Asset (15)

3x Commercial Bankers Group  ●●●●● ●

3x Jackson Howard

3x PAD Campaign

3x Team Sponsorship  ●●●

3x Turtlebacks  ●●●

 

Operation (13)

2x Fast Track

3x Friends in High Places  ●●●

2x MCA Informant

3x Midseason Replacements

3x Psychographics

 

Barrier (4)

2x Data Ward

2x Resistor

 

Code Gate (5)

2x Archangel

1x Authenticator

2x Pop-up Window

 

Sentry (4)

2x Data Raven

2x Turnpike

 

16 influence spent (max 17, available 1)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Blood and Water

 

Deck built on https://netrunnerdb.com.

NEXT Opal

Nuance is lost

Ronald Five, a Marilyn, and an Adonis stood in uncomfortable attention along the wall of Estelle Moon’s office. The room was large, but spartan. There was an abundance of empty spaces and straight lines, very few adornments, and almost no artwork—excepting a single depiction of nonsensical and recursive architecture.

Shifting his weight as if to step forward, Ronald prepared to interrupt Ms. Moon, but the Adonis held out a hand in gentle reprimand. Interruption was not their place.

Ronald settled back and waited.

Ms. Moon, a woman as severe looking as her office, sat with her back to a gigantic window. Through the transplas, the view of New Angeles was expansive. Her office faced away from the Beanstalk, so the city’s form and light were unshadowed by that gargantuan feat of engineering. Instead, the city eventually transitioned to ocean.

A slight tapping came from Moon and her computer as she swiped through files or reviewed correspondences. Ronald couldn’t see what she was doing, and her head was down. He could not see her facial features to hazard a guess at her thoughts or emotions.

But she had kept them standing here without a word for fourteen minutes and twenty-three seconds.

The Marilyn let out a quiet sigh of disapproval.

The Adonis looked bored.

Ronald cleared his throat—an affectation that he had become used to as an actor.

Moon looked up, annoyance flashing across her face. “Well? What are you still doing here? I dismissed you forever ago.”

Ronald’s facial features flushed. “Actually, Ms. Moon, you told us you needed to take care of a few things. You did not suggest that you were done with our meeting, only that it had been interrupted.”

Her face went stony with annoyance. “Then let me make this clear. You are dismissed.”

The bioroids turned as one to file out of the office, and as he walked, Ronald caught a reflection in the transplas of Ms. Moon’s screen. She had been playing Mahjong.

Pink Lemonade

Apparently, Moon is a big thing, eh?

I’m kidding. Moon is a HUGE thing. There are lots of silver bullet Moon decks and tech card decks. The Nightmare Moon deck on NetrunnerDB is pretty cool and nasty.

I decided to go pretty straightforward in this Moon build.

I also couldn’t really figure out what to do with NEXT Opal.

One consideration was to put it in a non-combo Cerebral Imaging. Just have a ton of money a ton of cards in hand, and then Batty a NEXT Opal or something to install stuff… but that would require other NEXT Ice to be on the field and rezzed and where would I be getting the money for a big hand size if I didn’t have any of my assets down…

It wasn’t a great idea. Honestly, I’m also sort of at a loss for NEXT Opal. It might be cool to pop a Jackson out during a run or overwrite an agenda, but it’s a three-strength Code Gate. I feel like it’s barely a road bump.

Anyways, at least it’s another piece of NEXT ICE to make the other ones even better.

And the deck itself? Regular Moon shenanigans. Just putting stuff out. Making money. Scoring agendas.

Pink Moon Campaign (NEXT Opal)

 

Seidr Laboratories: Destiny Defined

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (17)

3x Adonis Campaign

3x Estelle Moon

3x Jackson Howard  ●●●

3x Marilyn Campaign

2x Ronald Five

3x Turtlebacks  ●●●

 

Operation (8)

3x Biotic Labor

3x Friends in High Places

2x Ultraviolet Clearance

 

Barrier (6)

3x Eli 1.0

3x NEXT Silver

 

Code Gate (6)

3x NEXT Bronze

3x NEXT Opal

 

Sentry (3)

2x Architect ★★

1x NEXT Gold

 

11 influence spent (max 15, available 4)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.