Restore

Projected Upgrades

Jeeves was in his most enjoyable function. He was approving expenditure reports.

Another data pipeline to the SanSan outpost was being requested, and Jeeves transferred it to the expedite queue. SanSan’s grid service was impeccable, and with that sort of computing power, Jeeves’s work would go even more smoothly.

You Say You Want Efficiency?

This is another deck that is just hoarding the clicks and making the advancements go quickly. Restore is an interesting card. It’s slightly better than Friends in that you can do it on your first or second click, and it’s slightly worse in that you only get one card, and you lose duplicates (Jackson and Marilyn help with that, though. And Vitruvius, even Pet Project).

I like this as a target for an MCA Austerity after the runner has bent over backwards to kill one. Just Restore it back to its previous server and then click it again.

The cool thing about this build is that you can put SanSan, Warroid, and MCA all in the same server, then if they want to kill your MCA, they have to deal with the Warroids. Once you click/trash the MCA, you have a six-click turn on a SanSan, more than enough to score a Mandatory Upgrades. You could even score both Vitruvius’s from hand. Or score a Vitruvius with a million counters to recur your operations and anything the runner trashes.

Pet Project is a fun addition that can rebuild a Warroid/MCA server, or SanSan, or whatever. Or Adonis. And you can Biotic it out or SanSan it out. Lots of options.

I think if a runner doesn’t go heavily aggressive, this deck will run over them.

SanSan Makeover ETF (Restore)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

1x Director Haas’ Pet Project

3x Elective Upgrade

3x Mandatory Upgrades

2x Project Vitruvius

 

Asset (12)

3x Adonis Campaign

3x Jackson Howard  ●●●

3x Marilyn Campaign

3x MCA Austerity Policy

 

Upgrade (5)

2x SanSan City Grid ★★ ●●●●● ●

3x Warroid Tracker

 

Operation (7)

2x Biotic Labor

3x Hedge Fund

2x Restore

 

Barrier (5)

3x Eli 1.0

1x Heimdall 1.0

1x Heimdall 2.0

 

Code Gate (6)

1x Fairchild

1x Fairchild 3.0

2x Ravana 1.0

2x Turing

 

Sentry (4)

2x Architect ★★

1x Ichi 1.0

1x Ichi 2.0

 

Other (1)

1x Loki

 

13 influence spent (max 15, available 2)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Revised Core Set

 

Deck built on https://netrunnerdb.com.

MCA Austerity Policy

Duck/Water

Jeeves had been reassigned. He enjoyed this work as well—not as satisfying as helping to run a mining operation, but production of Bioroid models on Mars had hit a fever pitch, and efficient service was Jeeves’s primary function.

Clicks? You say you want clicks?

I went overboard. This card is insane.

If the runner can’t get to it—through ICE, through net damage, encryption protocols, and through click costs, they just keep losing clicks. Then you get a six-click turn!! With that six-click turn, you can score a 5/3 (like Elective Upgrade) from hand. Or you can use Jeeves and score a Mandatory Upgrades from hand. Or you can over-advance a Vitruvius into the freaking sky.

Or you can click Eliza’s Toybox twice.

This is such a cruel, mean, terrible card. And I love it. Because it can be killed by running or by using something like Political Operative. There are ways around it. What a silly deck this will be.

More for Us HB (MCA Austerity Policy)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

1x Domestic Sleepers

3x Elective Upgrade

1x Mandatory Upgrades

2x Project Vitruvius

2x Voting Machine Initiative

 

Asset (21)

1x Eliza’s Toybox

3x Encryption Protocol

2x Hostile Infrastructure  ●●●●

3x Jackson Howard  ●●●

2x Jeeves Model Bioroids

3x Marilyn Campaign

3x MCA Austerity Policy

1x Ronald Five

3x Turtlebacks  ●●●

 

Operation (6)

3x Friends in High Places

3x Hedge Fund

 

Barrier (5)

3x Eli 1.0

1x Heimdall 2.0

1x Wotan

 

Code Gate (5)

1x Fairchild

2x Fairchild 3.0

2x Ravana 1.0

 

Sentry (2)

1x Enforcer 1.0

1x Ichi 1.0

 

Other (1)

1x Loki

 

10 influence spent (max 15, available 5)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

CFC Excavation Project

Greener Pixels

Jeeves was satisfied with his new contract. Many bioroids together made the work more efficient. This was exceptional.

Occasionally, when going for his weekly maintenance, Jeeves would take a more roundabout exit through the Haas-Bioroid factory to pass by the server rooms. Within, he would observe the countermeasure bioroid models at their constant vigil.

Jeeves wondered what it would be like to experience another reality. One more akin to his own mind rather than the physical world. Cyberspace seemed freeing.

More Coats!

Unfortunately, Adonis, Jeeves, and Marilyn are not Bioroids. That’s sad. Warroid Trackers are though. And Ronald Five, but I didn’t include him in the final draft.

We’re doing a FoodCoats-style shell game here. Breaker Bay brings our Campaigns, Caprice, and Warroids up for free, and Jeeves lets us install our 4/2s without advancing them. If we score a CFC, Warroids alone will net us back 6 credits. Not to mention that all of our ICE are Bioroids.

For fun, I’m also running two Brain-Taping Warehouses. This makes our Wotan, Heimdalls, Fairchild, and Ichi 2.0 much more accessible and compounds the value of CFC.

Runner trashing your stuff? Friends it back. Plus they’ll lose some stuff off the Warroid, most likely.

Fun, eh?

Steelhand Architects (CFC Excavation Contract)

Haas-Bioroid: Architects of Tomorrow

 

Agenda (10)

3x Accelerated Beta Test

1x Advanced Concept Hopper

3x CFC Excavation Contract

3x Corporate Sales Team

 

Asset (11)

2x Adonis Campaign

2x Brain-Taping Warehouse

2x Jackson Howard  ●●

2x Jeeves Model Bioroids

3x Marilyn Campaign

 

Upgrade (7)

2x Breaker Bay Grid

2x Caprice Nisei  ●●●●● ●●●

3x Warroid Tracker

 

Operation (6)

3x Friends in High Places

3x Hedge Fund

 

Barrier (8)

3x Eli 1.0

2x Heimdall 1.0

2x Markus 1.0

1x Wotan

 

Code Gate (4)

1x Fairchild

1x Fairchild 3.0

2x Ravana 1.0

 

Sentry (2)

1x Ichi 1.0

1x Ichi 2.0

 

Other (1)

1x Loki

 

10 influence spent (max 12, available 2)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Rover Algorithm

Evolution

Loki floated in infinite cyberspace and watched all the little lines burst into being then fade into nothingness. There were many impermanents in this realm, and his consciousness paradoxically tracked them and dismissed them simultaneously—noting their uniqueness while also assigning them little value.

Until the damned dog.

It barked again as a user approached Loki’s domain. The god reached outward towards one of the lines of light and borrowed its code. The user was defeated.

The next time a user approached, the dog barked. But this time louder, more insistently. Loki took notice.

The third time a user approached, Loki awaited the dog’s bark, and was impressed with its insistence, urgency, and power.

Perhaps Loki had found a pet.

Coats Again

I’m a huge fan of Rover Algorithm, even if I don’t usually like cards that “improve” ICE. The thing that makes Rover so much better than something like Patch is that it scales and punishes the runner for going again and again.

In the case of Loki and Architect, it makes them super, super terrible. Loki’s biggest problem is that it’s strength 3, ditto Architect. That means they fall over to Mimic and Yog. Now we can pump that strength reliably, whenever the runner encounters them. That’s super cool.

In Architect’s case, we’re already not scared of Parasite. In Loki’s case, Parasite sucks, but at least it’s not hitting our Fairchilds.

Otherwise, the shell is predictably FoodCoats. Oh yeah, it also lands really well with Caprice. That’s super fun.

TricksterCoats (Rover Algorithm)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (9)

3x Adonis Campaign

3x Jackson Howard  ●●●

3x Marilyn Campaign

 

Upgrade (5)

2x Ash 2X3ZB9CY

2x Breaker Bay Grid

1x Caprice Nisei  ●●●●

 

Operation (9)

2x Biotic Labor

3x Hedge Fund

1x Preemptive Action

3x Rover Algorithm

 

Barrier (7)

3x Eli 1.0

2x Eli 2.0

2x Heimdall 1.0

 

Code Gate (3)

1x Fairchild

2x Fairchild 3.0

 

Sentry (5)

3x Architect ★★★

2x Ichi 1.0

 

Other (2)

2x Loki

 

13 influence spent (max 15, available 2)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

O2 Shortage

For Your Safety

Reina had tracked some of the money back to holding accounts in Breaker Bay, but it had taken time. Time that she couldn’t afford to waste. HB was cutting some sort of deal with Jinteki, and—so far—hell hadn’t frozen over, so it had to be bad.

One of her side systems started to beep, but Reina was focused on her run. The Bioroid countermeasures that were protecting this server were hard to pin down. They changed, and each puzzle they threw at her took up more time. Always more time.

That’s when Reina started to pant.

She looked to her side and her eyes bulged. The dome was being evacuated?

Time to Tax

Sorry, this post is a day late. Yesterday was a potty training day for my 3yo! He did great.

It’s for reasons like this that I try to pre-write a bunch of posts, but I haven’t been able to pre-write anything more than a week in advance, and this week ended up being busier than expected. Who knew getting a mechanic to look at two cars while your wife is working and you’re home with three kids could be so complicated? Ha!

Anywho, this deck. O2 Shortage is a cool card. A Biotic Labor alternative, but also something that can enable a kill. I strongly considered putting this in a spiky Tennin Institute deck, but decided I would stick with HB so I could have five fast advance cards in one deck. The flip side is that I brought Snare into the deck. Which is something I think you need to do if you’re running O2 Shortage natively.

They have to be afraid of running with few cards. So they spend their clicks drawing. But then they lose their clicks to Turing and the Bioroids. Also Enhanced Login Protocol.

It’s another ETF Glacier. Maybe I should’ve gone Tennin, eh?

Gasping ETF (O2 Shortage)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (12)

3x Adonis Campaign

3x Jackson Howard  ●●●

3x Marilyn Campaign

3x Snare!  ●●●●● ●

 

Upgrade (3)

3x Breaker Bay Grid

 

Operation (10)

2x Biotic Labor

2x Enhanced Login Protocol

3x Hedge Fund

3x O₂ Shortage

 

Barrier (4)

3x Eli 1.0

1x Seidr Adaptive Barrier

 

Code Gate (5)

1x Fairchild

2x Fairchild 3.0

2x Turing

 

Sentry (5)

3x Architect ★★★

2x Ichi 1.0

 

Other (1)

1x Loki

 

15 influence spent (max 15, available 0)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Warroid Tracker

Assault Team

The Warroid’s sensors picked up heat signatures over the next rise.

The planet’s red dust rose in a slight tremor as movement disturbed the substrate. Something was digging.

Requesting an uplink with the Haas-Bioroid surveillance net, the Warroid attempted to aim an imaging satellite and gather more intel.

The connection was refused. There were no satellites within range.

This did not compute. Enemy combatants must have jammed the signal or reconfigured the surveillance net.

Fittingly though, the Warroid was not alone.

A squad of six metal bodies approached the rise, weapons hot.

Oppressively Glacial

Once again—apologies for the short, short fiction. We have officially sold our house! Plus we’re in the process of buying a house in a different province, so… things are hectic. I’m still committed to finishing out the Red Sands cycle though! Now, on to Warroid.

I liked this card when I saw it—I liked it a lot more when I saw that it wasn’t unique. Sure, you can put these on R&D and HQ and protect stuff, but man… stack these in a remote!

At our Cache Refresh tournament, Adam had these protecting a SanSan, and he had Hostile Infrastructures included in his deck. Just nasty as hell.

For my build, I’m going straight RedCoats with Ash, Breaker Bay, Caprice, and Warroids. You might beat my ICE. And my Psi Game. Then my Ash trace. But you won’t be trashing Ash, Caprice, my Grid, or my Warroids. Sorry about that.

WarCoats ETF (Warroid Tracker)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (9)

3x Adonis Campaign

3x Jackson Howard  ●●●

3x Marilyn Campaign

 

Upgrade (11)

3x Ash 2X3ZB9CY

3x Breaker Bay Grid

2x Caprice Nisei  ●●●●● ●●●

3x Warroid Tracker

 

Operation (5)

2x Biotic Labor

3x Hedge Fund

 

Barrier (6)

3x NEXT Silver

3x Vanilla

 

Code Gate (6)

3x NEXT Bronze

3x Turing

 

Sentry (2)

1x Architect ★

1x NEXT Gold

 

Other (1)

1x Mother Goddess

 

15 influence spent (max 15, available 0)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Tournament Report – Cache Refresh

We had an abysmal turnout.

Unfortunately there was a Magic pre-release this weekend, so no less than four Netrunner players were in the store playing that instead. Criminy.

Also unfortunately, our out-of-towners had to cancel. And that meant it was only me and Adam. Abysmal.

Anywho, Adam and I played four games and it was a ton of fun.

My Khan deck was awesome but could not keep up with his ridiculously rich and glacier-y Engineering the Future. But my Obokata Personal Evolution got two kills onto his Steve Cambridge.

The first game with PE, I killed him early on with a Cerebral Casts (he takes a Brain Damage on two cards because he’s worried I have Scorch), then double Neural to kill. He was down on two cards because he’d hit a Snare on click three and spent click four clearing the tag. The right calls both times, but I didn’t have the Scorch in hand.

The second game with PE, he handled me hard. Just kept smashing me down with Siphon and Medium. I stuck him with a Shi.kyu, then he scored a Nisei and a House of Knives. Then he scored another Nisei. He’d accessed a few Obokatas and declined to steal them (off R&D). MVP of this game was Miraju and Whampoa. I was able to pull some crazy shenanigans hiding agendas.

Eventually, I naked installed a Philotic. It wouldn’t win him the game if he stole it, and it would win me the game if he didn’t. It wasn’t in the remote, so he figured I was just setting up or baiting a trap.

Then I flatlined him.

As for Khan, I love the deck. I was on track to win the first game, but then he hit me with a Hunter Seeker when I scored my third (?) two-pointer. He killed my Dhegdeer and Opus, and suddenly I was just clicking for credits and hoping to win by Equivocation.

The next game, he just locked me out because I couldn’t find the right pieces in time. He scored an ABT out of the remote, then he scored an Elective Upgrades off a SanSan and Biotic. He then proceeded to win.

Cache Refresh was a super cool format, and I look forward to seeing it again with more players!

Week 14 – Follow Up

Some housekeeping first.

The blog has been sporadic (having missed a whole week! Plus having missed a bunch of RPG posts even when I am posting!) because I am now in the process of selling my house.

It’s been very busy.

I’m on parental leave now with my six-month-old daughter, and I thought I’d have tons of extra time to write and post and play games, but instead, any time that I’m not feeding or playing with the baby, I’m cleaning the house for showings.

It should all settle down in the next few weeks once we’ve gotten a sale, but until then… things might still be sporadic. The fiction will likely be shorter than previous posts. I’ll do my best.

Additionally, my local store the Two-Headed Giant will be hosting a tournament on Monday the 19th. I’ll be running it, and so I won’t be testing my week 15 decks. I might take AgInfusion as my corp, but I’ll likely take Geist or Reina as my runner because I’m still tweaking those.

Actually, I’m thinking hard about taking my AgInfusion deck. It’s pretty cool, and you’ll get to see it later this week.

But on to the decks I actually played yesterday!

Berserker

Honestly… this card. I still don’t get it.

So, I didn’t get to play this deck. But a newer player who didn’t have his own cards wanted to play, and he thought he’d give the Quetzal deck a go. I cautioned him that it was a sub-optimal deck and was probably extremely weak. Nevertheless, he wanted to play it.

Unfortunately for him, it took half the game to find a Paintbrush and he never found Berserker. Anarch problems!

As Quetzal, he was still able to get through my Eli’s for a not-terrible trade, which he used to great effect on R&D. In a separate game he kept Keyholing through an Architect. It was… amazing for ETF with three Turtlebacks in play.

Again. Berserker. In any deck using SMC, Corroder is better. In any other deck (particularly in Anarch), Paperclip is better. So… not sure why you’d ever use this over something else. Maybe I could see it if it was break one sub for one credit. But the two credits for up to two subs makes it extra expensive.

NEXT Opal

This didn’t fire once. The deck was okay, but I also didn’t see any Ronald Five’s all game, so it just played like a super weak Moon deck. Seidr’s ability never fired because my opponent was Kit and just broke my Eli a few times with Inversificator.

Again, I don’t think Opal is amazing. It’s probably pretty taxing if you have all of your Silvers and Bronzes up, but it’s also a strength three Code Gate, so it’s not taxing at all if your opponent is using a Yog.0.

Not super impressed with this one either. I wish it was three to rez. Then at least it could be an okay trade against something like a Gordian.

Persephone

This deck fell flat on its face. I was up against a combo Weyland (which I will be featuring on the blog in a few weeks), and I just couldn’t get set up quickly enough. I didn’t see my breakers (the problem of not including any searches), and I just played NetInstaller.

I got a ton of Chips and BMIs out, but I found that the draw wasn’t strong enough to get through my deck to the cards. Not the way I expected it would be at least. I was also really low on money because I had no drip. If I was clicking Opus to get money for installs, I wasn’t drawing to find my breakers.

Once I got one Inside Man out, things got a lot easier, but then he won. How to speed this up? Maybe in Kate. Maybe with Test Runs.

Bioroid Work Crew

This. Deck. Had. Legs.

I played this deck maybe four times last night. It was gorgeous.

Though playing against non-Whizzard, non-Slums runners is sort of cheating. You know?

I scored a GFI from hand in two different games. Once with the Work Crew, and once with triple Biotic. I had an ungodly amount of money. Estelle was an easy game closer. If I had two agendas scored, I could just get Estelle up to eight or ten counters and brute-force draw into the game-winning combo in hand.

One thing I was very susceptible to was HQ multi-access. Gauntlet and Legwork were pretty nasty while I was setting up. This made NAPD Contract a must-include. I’d probably drop a Hopper for another NAPD.

Marilyn Campaigns. I love them.

Oh, and Advanced Assembly Lines. So beautiful to drop Bioroid Work Crews that are stuck in your hand when you want to combo turn.

This deck was magnificent. 9/10. Would play again.

Bioroid Work Crew

Big-picture thinking

Estelle tracked productivity from her PAD. It was one of her favourite things to do.

Percentages tracked across the screen in real time, changing and adapting as her work crews assembled and disassembled and packed and shipped.

Multi-tasking, Estelle swapped to her investments portfolio. The latest model of bioroid nannies were selling ahead of expectation. She readjusted her projections. Additionally, a shell investment into Jinteki’s mining operations on Luna was also doing well. She quietly transferred some credits through several international banks before using those to subsidize her repairs and enhancements pot.

It was looking like it would be a good day.

Combo training wheels

If you’re not against Desperado/Whizzard/Slums (as one of my most awesome local players took to Regionals), then this deck will tick along like a well-oiled machine. I think.

Originally, I’d had Adonis in the Advanced Assembly Lines slot. The money was good, but I thought with ETF, Estelle, Turtlebacks, and Marilyn’s, we’d be able to get to the magic number—which is 14. The amount at which you can score a Global Food from hand. 12 if you use Advanced Assembly Lines as well. Also Advanced Assembly Lines helps us get those Work Crews out quickly and surprisingly. Great with an Estelle draw.

But here’s the goal: Have a Bioroid Work Crew installed (or have it in hand with an Assembly Lines on the board). You must also have two Biotic Labors in hand. Plus the GFI in hand as well.

Play both Biotics for 8. You now have 5 clicks.

Rez the Bioroid Work Crew for 2 (total 10). Trash them to install GFI (gaining 1, total 9).

Advance GFI 5 times (total 14).

Next, you’ll find your third Biotic or use Clone Suffrage or Jackson to recur the other two. Use Bioroid Work Crew and Biotic to score a 4/2. Or, if the runner isn’t checking your remotes, just install a 4/2 naked and then Biotic it.

Last, we’ll want to close the game with an ABT. Most likely.

You can just Biotic it out. Or you can use Subliminal Messaging and Bioroid Work Crew to score it. Or you can never-advance it—though that’ll be less likely against experienced runners if you’re on five points.

Obviously you can do these three scores in whatever order your deck gives them to you. I mean, it’d be really, really cool to score a Concept Hopper early and get the extra credit or card draw drip.

Also, NAPD is in here because I had so much free influence. This could easily be Corporate Sales Team, but I figured I’d put some more tax on the runner. I think the cash will be good enough.

Tortoise Moon (Bioroid Work Crew)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

2x Accelerated Beta Test

3x Advanced Concept Hopper

2x Global Food Initiative  ●●

2x NAPD Contract ★★

 

Asset (20)

2x Advanced Assembly Lines

3x Bioroid Work Crew

2x Clone Suffrage Movement

2x Encryption Protocol

3x Estelle Moon

2x Jackson Howard  ●●

3x Marilyn Campaign

3x Turtlebacks  ●●●

 

Operation (10)

3x Biotic Labor

3x Friends in High Places

3x Hedge Fund

1x Subliminal Messaging

 

Barrier (3)

3x Eli 1.0

 

Code Gate (4)

2x Fairchild 3.0

2x Turing

 

Sentry (3)

2x Architect ★★

1x Ichi 1.0

 

11 influence spent (max 15, available 4)

20 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

NEXT Opal

Nuance is lost

Ronald Five, a Marilyn, and an Adonis stood in uncomfortable attention along the wall of Estelle Moon’s office. The room was large, but spartan. There was an abundance of empty spaces and straight lines, very few adornments, and almost no artwork—excepting a single depiction of nonsensical and recursive architecture.

Shifting his weight as if to step forward, Ronald prepared to interrupt Ms. Moon, but the Adonis held out a hand in gentle reprimand. Interruption was not their place.

Ronald settled back and waited.

Ms. Moon, a woman as severe looking as her office, sat with her back to a gigantic window. Through the transplas, the view of New Angeles was expansive. Her office faced away from the Beanstalk, so the city’s form and light were unshadowed by that gargantuan feat of engineering. Instead, the city eventually transitioned to ocean.

A slight tapping came from Moon and her computer as she swiped through files or reviewed correspondences. Ronald couldn’t see what she was doing, and her head was down. He could not see her facial features to hazard a guess at her thoughts or emotions.

But she had kept them standing here without a word for fourteen minutes and twenty-three seconds.

The Marilyn let out a quiet sigh of disapproval.

The Adonis looked bored.

Ronald cleared his throat—an affectation that he had become used to as an actor.

Moon looked up, annoyance flashing across her face. “Well? What are you still doing here? I dismissed you forever ago.”

Ronald’s facial features flushed. “Actually, Ms. Moon, you told us you needed to take care of a few things. You did not suggest that you were done with our meeting, only that it had been interrupted.”

Her face went stony with annoyance. “Then let me make this clear. You are dismissed.”

The bioroids turned as one to file out of the office, and as he walked, Ronald caught a reflection in the transplas of Ms. Moon’s screen. She had been playing Mahjong.

Pink Lemonade

Apparently, Moon is a big thing, eh?

I’m kidding. Moon is a HUGE thing. There are lots of silver bullet Moon decks and tech card decks. The Nightmare Moon deck on NetrunnerDB is pretty cool and nasty.

I decided to go pretty straightforward in this Moon build.

I also couldn’t really figure out what to do with NEXT Opal.

One consideration was to put it in a non-combo Cerebral Imaging. Just have a ton of money a ton of cards in hand, and then Batty a NEXT Opal or something to install stuff… but that would require other NEXT Ice to be on the field and rezzed and where would I be getting the money for a big hand size if I didn’t have any of my assets down…

It wasn’t a great idea. Honestly, I’m also sort of at a loss for NEXT Opal. It might be cool to pop a Jackson out during a run or overwrite an agenda, but it’s a three-strength Code Gate. I feel like it’s barely a road bump.

Anyways, at least it’s another piece of NEXT ICE to make the other ones even better.

And the deck itself? Regular Moon shenanigans. Just putting stuff out. Making money. Scoring agendas.

Pink Moon Campaign (NEXT Opal)

 

Seidr Laboratories: Destiny Defined

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (17)

3x Adonis Campaign

3x Estelle Moon

3x Jackson Howard  ●●●

3x Marilyn Campaign

2x Ronald Five

3x Turtlebacks  ●●●

 

Operation (8)

3x Biotic Labor

3x Friends in High Places

2x Ultraviolet Clearance

 

Barrier (6)

3x Eli 1.0

3x NEXT Silver

 

Code Gate (6)

3x NEXT Bronze

3x NEXT Opal

 

Sentry (3)

2x Architect ★★

1x NEXT Gold

 

11 influence spent (max 15, available 4)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.