Warroid Tracker

Assault Team

The Warroid’s sensors picked up heat signatures over the next rise.

The planet’s red dust rose in a slight tremor as movement disturbed the substrate. Something was digging.

Requesting an uplink with the Haas-Bioroid surveillance net, the Warroid attempted to aim an imaging satellite and gather more intel.

The connection was refused. There were no satellites within range.

This did not compute. Enemy combatants must have jammed the signal or reconfigured the surveillance net.

Fittingly though, the Warroid was not alone.

A squad of six metal bodies approached the rise, weapons hot.

Oppressively Glacial

Once again—apologies for the short, short fiction. We have officially sold our house! Plus we’re in the process of buying a house in a different province, so… things are hectic. I’m still committed to finishing out the Red Sands cycle though! Now, on to Warroid.

I liked this card when I saw it—I liked it a lot more when I saw that it wasn’t unique. Sure, you can put these on R&D and HQ and protect stuff, but man… stack these in a remote!

At our Cache Refresh tournament, Adam had these protecting a SanSan, and he had Hostile Infrastructures included in his deck. Just nasty as hell.

For my build, I’m going straight RedCoats with Ash, Breaker Bay, Caprice, and Warroids. You might beat my ICE. And my Psi Game. Then my Ash trace. But you won’t be trashing Ash, Caprice, my Grid, or my Warroids. Sorry about that.

WarCoats ETF (Warroid Tracker)

Haas-Bioroid: Engineering the Future

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (9)

3x Adonis Campaign

3x Jackson Howard  ●●●

3x Marilyn Campaign

 

Upgrade (11)

3x Ash 2X3ZB9CY

3x Breaker Bay Grid

2x Caprice Nisei  ●●●●● ●●●

3x Warroid Tracker

 

Operation (5)

2x Biotic Labor

3x Hedge Fund

 

Barrier (6)

3x NEXT Silver

3x Vanilla

 

Code Gate (6)

3x NEXT Bronze

3x Turing

 

Sentry (2)

1x Architect ★

1x NEXT Gold

 

Other (1)

1x Mother Goddess

 

15 influence spent (max 15, available 0)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

NEXT Opal

Nuance is lost

Ronald Five, a Marilyn, and an Adonis stood in uncomfortable attention along the wall of Estelle Moon’s office. The room was large, but spartan. There was an abundance of empty spaces and straight lines, very few adornments, and almost no artwork—excepting a single depiction of nonsensical and recursive architecture.

Shifting his weight as if to step forward, Ronald prepared to interrupt Ms. Moon, but the Adonis held out a hand in gentle reprimand. Interruption was not their place.

Ronald settled back and waited.

Ms. Moon, a woman as severe looking as her office, sat with her back to a gigantic window. Through the transplas, the view of New Angeles was expansive. Her office faced away from the Beanstalk, so the city’s form and light were unshadowed by that gargantuan feat of engineering. Instead, the city eventually transitioned to ocean.

A slight tapping came from Moon and her computer as she swiped through files or reviewed correspondences. Ronald couldn’t see what she was doing, and her head was down. He could not see her facial features to hazard a guess at her thoughts or emotions.

But she had kept them standing here without a word for fourteen minutes and twenty-three seconds.

The Marilyn let out a quiet sigh of disapproval.

The Adonis looked bored.

Ronald cleared his throat—an affectation that he had become used to as an actor.

Moon looked up, annoyance flashing across her face. “Well? What are you still doing here? I dismissed you forever ago.”

Ronald’s facial features flushed. “Actually, Ms. Moon, you told us you needed to take care of a few things. You did not suggest that you were done with our meeting, only that it had been interrupted.”

Her face went stony with annoyance. “Then let me make this clear. You are dismissed.”

The bioroids turned as one to file out of the office, and as he walked, Ronald caught a reflection in the transplas of Ms. Moon’s screen. She had been playing Mahjong.

Pink Lemonade

Apparently, Moon is a big thing, eh?

I’m kidding. Moon is a HUGE thing. There are lots of silver bullet Moon decks and tech card decks. The Nightmare Moon deck on NetrunnerDB is pretty cool and nasty.

I decided to go pretty straightforward in this Moon build.

I also couldn’t really figure out what to do with NEXT Opal.

One consideration was to put it in a non-combo Cerebral Imaging. Just have a ton of money a ton of cards in hand, and then Batty a NEXT Opal or something to install stuff… but that would require other NEXT Ice to be on the field and rezzed and where would I be getting the money for a big hand size if I didn’t have any of my assets down…

It wasn’t a great idea. Honestly, I’m also sort of at a loss for NEXT Opal. It might be cool to pop a Jackson out during a run or overwrite an agenda, but it’s a three-strength Code Gate. I feel like it’s barely a road bump.

Anyways, at least it’s another piece of NEXT ICE to make the other ones even better.

And the deck itself? Regular Moon shenanigans. Just putting stuff out. Making money. Scoring agendas.

Pink Moon Campaign (NEXT Opal)

 

Seidr Laboratories: Destiny Defined

 

Agenda (9)

3x Accelerated Beta Test

3x Global Food Initiative  ●●●

3x Project Vitruvius

 

Asset (17)

3x Adonis Campaign

3x Estelle Moon

3x Jackson Howard  ●●●

3x Marilyn Campaign

2x Ronald Five

3x Turtlebacks  ●●●

 

Operation (8)

3x Biotic Labor

3x Friends in High Places

2x Ultraviolet Clearance

 

Barrier (6)

3x Eli 1.0

3x NEXT Silver

 

Code Gate (6)

3x NEXT Bronze

3x NEXT Opal

 

Sentry (3)

2x Architect ★★

1x NEXT Gold

 

11 influence spent (max 15, available 4)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Self-Adapting Code Wall

The OS is new, I swear

“So team, tell me what’s new about this latest hopper.” Isabel said, leaning back in her chair and looking at the specs on the conference room’s project wall.

“Well Ms. McGuire, as you know, we’ve increased the top speed by 5%. We’ve also scored 2% higher on safety ratings.”

Kowalsky. No imagination in that boy, Isabel thought. “What about you, Vihaan was it?”

Vihaan was from the new sales team that HB had engaged to consult on the hopper marketing campaigns.

The young man, impressive looking in a dark suit with a pair of dark sunglasses hanging from the pocket, leaned forward and smiled. “This new hopper is smoother, faster, and more durable. It’s safer for your family, and it’s the best way to get around when you’ve got to manage New Angeles traffic.” He stood up, pointing to the repulsors. “With Mumbad’s latest in anti-gravs, the 44Vector makes you feel like you’re driving over silk. It—”

Isabel held up her hand. “After the election debacle in Mumbad, we’re distancing ourselves from those branches in our marketing. Use Luna instead. The New Angeles Risties love the romance around the moon.”

Vihaan smiled again and pointed to one of his aides, who took the note down. “Very good, Ms. McGuire. Do you have any questions?”

“Yes. What is the real difference between the 43Vector and the 44V?”

Vihaan’s grin widened even more. “Well, this year your team put a 44 on the side.”

“Excellent.”

What happens at 88 miles per hour?

I found the base idea for deck on NetrunnerDB maybe a year or so ago, so thanks to “SavageOne316” for your genius!

It’s a rush deck. It’s a rush deck in NEXT, and it uses 4/2s that make you cash to accelerate your rushing.

This seemed like a great place to put Self-Adapting Code Wall, as it’s basically an un-parasiteable way to push agendas through quickly.

Ideally, you’re going to start with three pieces of ICE in your hand. Should be easy, this deck is running 22.

Get those three down, draw up with NEXT’s ability, then immediately drop a Concept Hopper or Sales Team behind a gear check on turn one.

Make the agendas go fast!

Score a Corporate Sales Team and keep your money going. Score a Concept Hopper and keep your cards flowing, your cash improving.

Get that ABT scored and trigger it for more ICE everywhere.

Or a Vitruvius overscored so you can pull back some Biotic Labors later in the game.

Whenever possible, you want to advance the card you put in the remote. That way the runner goes after your Aggressive Secretary and loses his or her rig—opening up the rush again.

Score two or three agendas before they can get in reliably. Then win by Biotic Labor or Domestic Sleepers.

Good luck! May the deck have mercy on your soul.

Dumpster Rush NEXT (Self-Adapting Code Wall)

NEXT Design: Guarding the Net

 

Agenda (12)
1x Accelerated Beta Test
3x Advanced Concept Hopper
3x Corporate Sales Team
2x Domestic Sleepers
3x Project Vitruvius

 

Asset (2)
2x Aggressive Secretary

 

Operation (11)
3x Beanstalk Royalties ●●●
2x Biotic Labor
3x Green Level Clearance
3x Hedge Fund

 

Barrier (7)
2x NEXT Silver
2x Self-Adapting Code Wall
3x Vanilla

 

Code Gate (9)
3x NEXT Bronze
3x Pop-up Window ●●●
3x Quandary

 

Sentry (6)
2x Cobra
2x Grim
2x Rototurret

 

Other (2)
2x Chimera

 

6 influence spent (max 12, available 6)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Station One

Deck built on https://netrunnerdb.com.

Week 1 – Follow Up

Those decks were FUN.

I’m going to start with Null. I played it against a Personal Evolution, which seemed like a bad match up and ended up being some of the most fun Netrunner I’ve played in months.

The dance of managing Emptied Mind and Bookmark around Neurals and Snares was super exciting. I only really felt safe when I had Guru Davinder on the board (and later, Feedback Filter), but I had to use my Davinder to go through a Neural Katana (didn’t have Sunya out yet) then was on three credits when I stole the Nisei MK II. The Guru left me at that point, and everything got dicier.

The deck plays so comfortably once you’ve got three cards on Bookmark. I found that I only took the five-click turns every so often against PE, deciding the turn before if I needed or wanted five.

Unfortunately, my Mediums were in the bottom three cards of my deck, and I saw my Prepaids late. And also, there’s this weird thing with Komainu where Sunya is crazy expensive if you’re worried about Snare, but if you’ve got Davinder out, you can go in empty handed and do it free? Strange balance!

Unfortunately, since I was up against PE ICE, I didn’t actually use Pushing the Envelope this game, but I think it would’ve worked well. Needs more testing before I know what cards I’d swap, but I think a second Davinder instead of the Feedback Filter will be my first change.

As for CyberNEXTics. That’s the deck that seemed to get people chatting. I got lots of compliments and a few suggestions. Actually, while sleeving up the deck I made one minor change as well–dropped the Victor 1.0 for an Enforcer 1.0. Untapped potential there.

I played this one against a Noise, and it was sort of a one-sided game. He had trouble finding breakers, and so wasn’t very aggressive. I scored a Self-Destruct Chips and Noise had a lot of trouble digging through his deck with a hand size of only three. Two ABTs and a NEXT Wave 2, and I scored out for the win.

One really good suggestion was to drop NEXT Gold for Brainstorm. I think I’ll keep one Gold and add one Brainstorm. That also plays well into the next suggestion–Marcus Batty. We’ve got the influence for it, might as well force some more brain damage!

First thought is to drop one Eli and replace it with a Quicksand. Maybe a Markus 1.0? I guess I could drop the GFI too, but I don’t really want a runner-scoreable three pointer in the 44-card deck.

Anyways. Both decks were successes. Lots of fun! Tune in later this week for a Zed 2.0 deck! Also whatever I end up doing with Maw. Because that card is weird.

NEXT Wave 2

Corinne was scanning through the weekly Bioroid maintenance logs looking for code inconsistencies when Stacy, the younger sysop in the next station over shouted.

“Corinne! The data packet came in on the latest shuttle!”

Sighing under her breath, Corinne rolled her chair over to Stacy’s terminal. Stacy had short, mouse-brown hair and the brow line tattoos of her Martian clan. Corinne was Earth-born and counting down the days until she was eligible to request a transfer off of Mars and back to HB’s R&D facilities on Luna.

Stacy extended her terminal screen forward and gestured at the info dump’s preview pane. An animated diamond shape soared through rendered cyberpsace and exploded into nothingness. The screen went black, then the words “NEXT Wave 2” resolved. Stacy clapped furiously. The short video started again on its loop.

“This is so epic. We are going to mash some runner melons into mush with the new countermeasures.” Stacy’s voice dripped with awe. “Want me to forward the packet to your terminal?”

Corinne shrugged then rolled back to her station. “It’s just NEXT flexing their coding muscles again. Gold was an overcompensation.”

“But, shiny!” said Stacy, laughing. “I’m refreshing my nodes with some NEXT Ice right now.”

“You do what you’ve gotta,” said Corinne.

When she was sure Stacy wasn’t paying attention to her, Corinne downloaded the packet from the central HB servers and watched the vid repeat a few times.

Who loves brain damage the most? Cybernetics Division!

It’s probably not a super innovative idea to put NEXT Wave 2 in Humanity Upgraded. I get that. But I also wanted to try it.

The tough bit about NEXT Wave 2 is that it’s a 4/2. Rightfully so, but still tough. That’s why I went Jeeves. Now we can never-advance nine of our 10 agendas, pretending that they’re Adonis or Eve Campaigns. Or Snares.

To never advance, we put in Accelerated Beta Test. Self-Destruct Chips are a no-brainer (har har), and GFI rounds us out to 18. Put in some campaigns, a pair of Howards, and we’ve got our assets. Breaker Bay is a nice inclusion, but it might be first cut. Who knows.

What I really want to do with this deck though is double down with Defective Brainchips. If I think I have a good window, I’m going to advance my NEXT Wave 2 so that I can play a Brainchips from hand and score the NEXT Wave 2 right after. This is my goal. This is my white whale.

Obviously we needed to go with the NEXT suite to make this work, so that was the backbone. With all the free influence I also put in Eli 1.0 and Architect. Other seasonings were some Bioroids and Ravana 1.0 to make servers very taxing. I’d put a Tollbooth in, but I already have a lot of Code Gates. We’ll see, we’ve got the influence for it.

 

CyberNEXTics Division (NEXT Wave 2)

Cybernetics Division: Humanity Upgraded

 

Agenda (10)

3x Accelerated Beta Test

1x Global Food Initiative  ●

3x NEXT Wave 2

3x Self-Destruct Chips

 

Asset (11)

3x Adonis Campaign

2x Eve Campaign

2x Jackson Howard  ●●

2x Jeeves Model Bioroids

2x Snare!  ●●●●

 

Upgrade (2)

2x Breaker Bay Grid

 

Operation (5)

2x Defective Brainchips

3x Hedge Fund

 

Barrier (5)

2x Eli 1.0 ★★

3x NEXT Silver

 

Code Gate (6)

1x Fairchild 3.0

3x NEXT Bronze

1x Ravana 1.0

1x Viktor 1.0

 

Sentry (4)

1x Architect

2x NEXT Gold

1x Zed 2.0

 

Other (1)

1x Mother Goddess

 

7 influence spent (max 15-3=12, available 5)

18 agenda points (between 18 and 19)

44 cards (min 40)

Cards up to Daedalus Complex
Deck built on https://netrunnerdb.com.