Week 13 – Follow Up

A little housekeeping first: I didn’t end up going to Regionals in Vancouver.

It was disappointing, but it turned out to be bad timing to be out of town for two days.

I hear there were 23 players, and my buddy David got 5th (after his 4th place finish in the Seattle Regionals). Sorry that I won’t be doing a thorough run down as promised!

But how did last week’s decks do at Netrunner night? I’m glad you asked!

Ayla “Bios” Rahim

I love NVRAM. I really, really love NVRAM. There’s literally no downside. Okay. So there’s a small downside if you need to access something immediately, like by using SMC, and it’s in your NVRAM.

But I didn’t build a deck that did that.

I built a patient deck that put its rig together, made cash, and then hit the corp hard.

I won by Legworking for four points then Indexing into a Mad Dash (one or two turns after the Legwork) to go up to seven points.

Like clockwork, the deck came together and performed. I was thoroughly impressed, and I think the NVRAM design was genius.

I was playing against a Personal Evolution, so I took a lot of net damage, but I’d started with a Film Critic in my NVRAM, so I dodged the nastiness of my first score during the Legwork.

Seidr Laboratories

Played this one against a Los, and it was very interesting. An early Femme got him significant access against R&D after I’d spread my ICE pretty thin, but once I’d stabilized, I got a three-deep remote and scored Vitruvius, Vitruvius, ABT.

I had an Eli 1.0 on my HQ, and he was siphoning me by clicking. Which was cool, because as Seidr, when he clicked through my Eli, I got a Green or Blue Level clearance back.

I wasn’t that impressed with Mason or Heinlein, but that might have been because my opponent was mostly ignoring my remote. Heinlein did cement my eventual win though, because even if he had challenged my remote, he would’ve had to click through it (no Decoder in sight), and he would have lost his cash, leaving him unable to get through the Eli.

Ultraviolet Clearance was insane and awesome. I used it twice to try and find an agenda to close out the game (to no avail), but its power is intense. I would probably put a second one in to make the game faster.

All in all, probably drop the Masons and put in good, old-fashioned Caprice.

Steve Cambridge

Cambridge’s ability was super interesting. It got me a Medium back instead of a Sure Gamble (against Spiky RP), and it got me Blockade Runner back instead of Special Order. Plus a few other things randomly.

I hit lots of Snares, but with Steve’s ability, I was able to recover pretty well further down the line. I mean, he hit my on one Unlucky Run, but it was still pretty good.

Unfortunately for him, the time that I decided to pop four Turning Wheel counters on a two-token Medium run, I saw three Future Perfects in a row. He’d gone down to four credits rezzing Pups over R&D, so I just bid 0 on each of them. Got one.

Then I ran again, and saw them again with him on 0 credits. Game.

I think this deck would need more play for me to figure out any changes. Really, it was just criminal things. Breaking subroutines and getting efficient accesses with Temujin, Desperado, and Turning Wheel.

Skorpios

This deck is mean. Though by no means infallible.

I went against an Eater/Keyhole Whizzard. He decided that my Bloodletter on R&D wasn’t worth breaking with Eater, but he also didn’t mind trashing cards—even if I removed one of them from the game. So he Keyholed me hard. He got a GFI. Then another (which I saved with Jackson). Then he got two Oaktowns in one turn. He had to Knifed an Ice Wall over Archives though.

By this point, I’d gotten my mill going and was using Underway to pressure him. But it just wasn’t enough.

So I did a Power Shutdown for four. It did snag an Underway, but by that point I had an unrezzed Vanilla over Archives, so I was pretty confident.

He chose to destroy the Eater. I removed it from the game.

He installed another Eater.

That one I killed with a Batty that activated a Cobra.

I thought I was safe now. But then he used Levy and returned a Corroder (that had hit the bin after I’d used my Skorpios ability) to his deck.

Game on again…

So anyways, I was at four points. He was at six. He finds his Corroder. At this point he’s got Corroder, Gordian Blade, and Keyhole out. I’m worried his Mimic is on one of his two Street Peddlers, so I Best Defense one away. No Mimic there.

I had Ice Wall into Sapper into rezzed Enigma on my scoring remote. I installed a Jackson facedown and baited him into running. He pays through the Ice Wall. I rez the Sapper—he has no answer. I kill the Corroder.

He goes through the Gordian, and I pop Jackson.

Then I figure I’m good. I’ve got Ice Walls and Vanillas up over R&D, HQ, and my scoring remote. I’ve shuffled that Underway back from Archives, and I’ve still got a Jackson on the board. I don’t think he has any more fracters.

I find the GFI and install double advance.

He looks at his hand.

He thinks.

He takes two credits.

Installs Femme on my Ice Wall.

He has three credits left.

One to bypass Ice Wall.

One to break Sapper (why are you strength two and not strength threeeeeeeee)

One to break the ETR on Enigma.

Scores the GFI for win.

Super, super good game. I did not see the Femme play coming.

I think this Skorpios deck is a frustrating build to play against, but it’s not actually that stable. And Eater/Keyhole showed my weakness. If you can just ignore or peel away my ICE, I can’t really do anything about it.

 

All in all, great games, great decks. Seidr and Skorpios have cool abilities, but they won’t tempt me away from Jinteki. Ayla is interesting enough that I might play her when I want to play Shapers. Cambridge is cool, but pretty generic. I guess unless you play him with Parasites the way I saw someone else doing.

Skorpios Defense Systems

Escalation

“How are the projects in SanSan progressing?” Mills asked the assembled executives, tapping her manicured nails along the table edge.

“Proceeding wonderfully, Ms. Mills,” said one young and eager executive. She held out a PAD for Mills to review. “The extra security measures that we’ve installed in the Underway sections have been very helpful in gathering intel and suppressing dissident activities.”

Mills glanced at the PAD but didn’t take it. “Tangible benefits?”

The aide pulled her hand back, looking embarrassed. “Digital benefits are hit and miss, but the net criminals that we’ve been targeting have lost significant resources and are less able to form effective cabals. We’ve seen a decrease of 27.6% in active aggression.”

“Very good. This seems like an excellent time to activate our new toys from Skorpios. Deploy the Hunter Seekers, and feed them data from our Underway monitoring systems.”

UAV

The most expected use of Skorpios is rig shooter, but I wanted to do an interesting spin on it. This version uses ETR ICE to force an icebreaker, then relies on Hunter Seeker to trash that icebreaker and remove it from game.

We force the runner into playing our game by installing Public agendas. Especially Underway in early game.

Don’t try to score Underway, and don’t try to advance it multiple times a turn.

Just treat it like a “Spend 1 click and 1 credit to remove the top card of the runner’s stack from the game” ability—once per turn. Otherwise, make money, and install ICE.

Once you figure you’ve got them locked out, score some agendas and win the game.

Another variant to this could be a Midseasons build, but I preferred to spend my influence on this go-around on Batty to really nail some program destruction.

It could probably use some more program destruction ICE to really get Batty in place, but we’ve got so many different options, I thought this might work. Agenda density is low. I guess we’re really just worried about Sacrificial Construct and Film Critic. Which will be around. Because Scorpios is a thing.

I didn’t put any answers in this build though. I’m not taking this to regionals, I just want the combo to work!

 

Rigshooter Skorpios (Skorpios Defense Systems)

Skorpios Defense Systems: Persuasive Power

 

Agenda (9)

3x Global Food Initiative  ●●●

3x Oaktown Renovation

3x Underway Renovation

 

Asset (3)

3x Jackson Howard  ●●●

 

Upgrade (3)

1x Crisium Grid

2x Marcus Batty  ●●●●● ●

 

Operation (15)

1x Archived Memories  ●●

1x Best Defense

2x Consulting Visit

3x Hedge Fund

2x Hunter Seeker

3x IPO

1x Paywall Implementation

2x Power Shutdown

 

Barrier (6)

3x Ice Wall

3x Vanilla

 

Code Gate (2)

2x Enigma

 

Sentry (6)

1x Archer

2x Bloodletter

1x Cobra

2x Sapper

 

14 influence spent (max 15, available 1)

18 agenda points (between 18 and 19)

44 cards (min 40)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Ayla “Bios” Rahim

Cleanup in the aisle

Levy University’s third supply room on the 42nd floor had an astringent smell. Pervasive. Undefined. Every time Ayla stocked her needs from the third supply room, she scouted around for whatever the offending odour was coming from, but she never found an answer.

The supply room was square with two, long, freestanding shelves that split the room into three equally sized lanes. The lining walls were also shelved, but they held locked cabinets that Ayla couldn’t access until she had her full credentials.

Rolling her cart down the left-most aisle, Ayla grabbed fertilizers and testing equipment.

And that astringent smell assaulted her nose.

It seemed stronger in the back, left corner of the room.

Leaving her cart, Ayla paced up and down the left aisle, trying to find a hint, a clue.

That’s when she saw the stain.

It was tiny, only a spec of discoloration on the otherwise uniformly taupe floor tiles. It looked like a half-circle of runoff that had seeped out from under one of the locked cabinets.

The smell was definitely stronger here, but to be sure, Ayla grabbed a pair of gloves and a sampling towelette. She rubbed the disposable synthetic cloth on the spot and held it up to the light. There was no wetness to it, but it smelled. She wafted the air towards herself and nearly gagged as the toxic scent cloyed at her nostrils.

“Got you!” Ayla said, then she turned back to the cabinet, reading the name plaque for that particular locked case. “Professor Carlos Ramirez, eh? You need to check your containment!”

Watching grass grow

I’ve said it before, I’ll say it again—I’m not a good Shaper. I like to attack! Not set up.

But I built this deck to set itself up. Get the rig, Mopus for cash, then attack remotes and dig R&D. We’re digging R&D in two ways, of course. Bursting with The Maker’s Eye and using the scalpel of Indexing plus Mad Dash.

With Ayla’s NVRAM, very impactful events are pretty powerful. You effectively have a free Planned Assault for any event that ends up in your NVRAM. And of course it’s amazing if you get a breaker or some redundancy. I don’t see a situation where NVRAM is bad.

I opted to go for Test Run instead of SMC because I was running relatively high-costed programs, and I’d rather have the option to Mod them out. Plus, if Ubax is in play, we Test Run a program out, then we get it drawn into our hand for free the next turn.

I think this deck will require patience. We’ll see if I remember that when I play it.

 

Cultivation Ayla (Ayla “Bios” Rahim)

Ayla “Bios” Rahim: Simulant Specialist

 

Event (25)

2x Employee Strike  ●●

3x Indexing

3x Injection Attack

2x Legwork  ●●●●

3x Mad Dash

3x Modded

2x Peace in Our Time  ●●

3x Sure Gamble

2x Test Run

2x The Maker’s Eye

 

Hardware (3)

1x Plascrete Carapace

2x Ubax

 

Resource (9)

2x Beth Kilrain-Chang

2x Film Critic

2x Sacrificial Construct

3x Same Old Thing

 

Icebreaker (6)

2x Corroder  ●●●●

2x Gordian Blade

1x GS Shrike M2  ●●

1x Mimic  ●

 

Program (2)

2x Magnum Opus

 

15 influence spent (max 15, available 0)

45 cards (min 45)

Cards up to Terminal Directive

Seidr Laboratories

Ridiculously designed

Mason held out his wrist and let the scanner read his clearances. The screen flashed a pleasing Green, and the door ahead of him swished open. The hall was long and nondescript, with doors evenly spaced on each side.

After a few minutes of determined striding later, and Mason reached another stop that queried his clearance level. After a swipe, this one flashed Blue, and bisected doors slid open, revealing an elevator.

Mason descended. The elevator had no controls or access points on the inside. It didn’t even have a floor indicator.

He simply went down as far as his clearance allowed, then stepped out into another nondescript hallway.

After several more such maze-like detours, Mason stopped in front of a final elevator. This one was flanked by two PriSec team members. They nodded to Mason and kept their eyes trained on the hallway that he had walked down.

Swiping his wrist at the screen, the elevator opened up and beckoned him inside. The screen had flashed a murky, purplish sort of brightness.

When the elevator doors opened, Mason had reached the deepest labs in Haas Bioroid. The work stations that developed the most classified, the most intense, and the most interesting of Bioroid research.

That he knew about. There could always be more levels of clearance.

You’re cleared

My first thought was recurring traps. But meh, that’s just a little too on the nose. I mean, it’s super cool to install a Snare in a remote and bait the runner. If they go for it, awesome. If they don’t, then you overwrite the Snare and recur it with Seidr’s ability. It’s a cool play, in theory, but wouldn’t I be better off just accelerating the win condition? Snare would open scoring windows… maybe… but they don’t actually slow the runner down that much unless you’ve got some sort of other damage to threaten with. They don’t have to slow down against HB unless they expect to hit multiple Snares. Which they can avoid by just doing single accesses.

So, I scrapped that idea and decided that recurring multi-purpose operations would work just as well. Use the clearances to accelerate our board state, build big remotes, drop agendas, Mason, Heinlein for spice, and win quickly. When the runner spends or loses a click during a run, we can recur a Clearance to keep accelerating our game plan.

I considered going with Strongbox and Breaker Bay Grid, but I think that’s a different build that doesn’t rely on clearances. I actually think that one—an even more FoodCoats build—might be more competitive. With Breaker Bay, Eve, Adonis, Ash, and Mason, you can click the runner out and get Strongbox up for 0 credits.

But if you’re playing that, might as well play Moon as well. And suddenly the deck is completely different. Honestly, I’m nearly talking myself into that build. Okay. So I’m going to go and quickly design that build and see what it looks like.

Okay, I built it, and it relies on too many things.

Strongbox isn’t that strong at only 1 to trash, even on a free rez. And the runner can just run first click to get around Mason and other shenanigans. If you try to fit Ash, Strongbox, and Mason into a server, you’re waiting way too long to score. I think faster is the right call.

So. The Clearance version.

DeClicker Seidr (Seidr Laboratories)

Seidr Laboratories: Destiny Defined

 

Agenda (9)
3x Accelerated Beta Test
3x Global Food Initiative ●●●
3x Project Vitruvius

 

Asset (6)
3x Jackson Howard ●●●
3x Marilyn Campaign

 

Upgrade (3)
1x Heinlein Grid
2x Mason Bellamy

 

Operation (12)
2x Biotic Labor
3x Blue Level Clearance
3x Green Level Clearance
3x Hedge Fund
1x Ultraviolet Clearance

 

Barrier (6)
3x Eli 1.0
3x Vanilla

 

Code Gate (9)
2x Enigma
1x Fairchild
2x Fairchild 3.0
2x Ravana 1.0
2x Turing

 

Sentry (4)
2x Architect ★★
1x Ichi 1.0
1x Ichi 2.0

 

8 influence spent (max 15, available 7)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.

Steve Cambridge

Definitive answer

Steve stared at the menu for far too long.

Do I get a bagel? Do I want a breakfast sandwich? Or maybe just a coffee?

The customers in line were getting restless, and Steve couldn’t make his decision. The smiling Bioroid server was patient, and had good-naturedly waved people behind Steve on to other stations as they opened up.

“Honestly,” Steve mused. “There’s so much that I could do right now. So much I could have. What would you eat?”

“I do not eat,” replied the Bioroid in a vapid, pleasant tone. It was shaped like a youngish female. Someone, undoubtedly, you could imagine was inoffensive enough to serve everybody without bias or complaint.

“But what would you eat?” Steve pressed.

The Bioroid’s facial features reconfigured into a frown, and it turned completely around to look at the menu. It was a customer service affectation, Steve knew. The Bioroid would have every item on the menu categorized in its robot brain, and it didn’t need visual stimulation to make a decision the way a human or even a clone would have.

It turned back to Steve. “I would have the bagel with cream cheese and add tomatoes,” the Bioroid said in an even, pleasant tone.

“Why?”

“It is the most often ordered item on the menu with the most often ordered additions.”

Steve sighed and put his hands in his pockets. So much for someone else making the choice for me.

“Also,” the Bioroid added, it’s voice approximating wistfulness. “I would like to know what humans find so fascinating about it. Why do they order it so often?”

Caught off guard, Steve studied the Bioroid closer. That was a nearly human answer.

“I’ll… have the bagel with cream cheese,” Steve said. “Add tomatoes.”

I didn’t put in Grifter

I was hearing some uninspiring things about Cambridge. Most people thought his ability was pretty boring, plus he was released alongside Skorpios. If his cards are getting removed from game so frequently, is he really that amazing?

But then I spoke to someone who played him over the weekend at our Terminal Directive event.

Turns out, he makes for some cool plays.

I didn’t go the route that that player did—playing Snares and Déjà Vu—I went for event recursion.

I mean, it’d be cool to get an Abagnale back as well, but I doubt any corp would let that happen.

My goal here is to get the basic Criminal setup going—get some breakers, get a Temujin and/or a Sec Testing and just run. Run until I’ve got a ridiculous amount of money and until I’ve got an intimidating number of agendas.

Sneakdoor Beta is nearly an auto-include with Steve, I think, and that meant I wanted to sprinkle in some Turning Wheel. I considered HQ Interface, but opted for Legwork instead. Legwork is a great target for Steve’s ability. Put a Legwork alongside an Inside Job, and the Corp will be sweating. I think.

Or if they go for the Legwork, you’re pretty certain that their hand is empty, and you can hammer R&D with a Medium dig.

Otherwise, it’s just good Criminal stuff. I really like Abagnale, and it’s great for a hail-Mary through a Tollbooth or Fairchild when you think you’ve got the game in hand, or you have to stop the Corp from winning. We’ve got two copies and Special Orders, so it should be fine.

Blockade Runner will get rid of our duplicates like Kati and Wheel and Desperado, and Feint is fun tech that I want to try out. It’ll trigger Turning Wheel and Desperado (and maybe Temujin and Sec Testing), and it’ll swing Steve’s ability. Sounds like a good thing to try out.

Finding Angles Cambridge (Steve Cambridge)

Steve Cambridge: Master Grifter

 

Event (19)
3x Account Siphon
3x Dirty Laundry
2x Feint
3x Inside Job
2x Legwork
3x Special Order
3x Sure Gamble

 

Hardware (3)
3x Desperado

 

Resource (13)
2x Aaron Marrón
2x Blockade Runner
2x Kati Jones
2x Security Testing
3x Temüjin Contract ★★★
2x The Turning Wheel ●●

 

Icebreaker (7)
2x Abagnale
1x Femme Fatale
2x Mongoose
2x Paperclip ●●●●● ●

 

Program (3)
1x Medium ●●●
2x Sneakdoor Beta

 

14 influence spent (max 15, available 1)
45 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.

Terminal Directive – Follow Up

Sorry I missed the follow up last week, and sorry this isn’t about last week’s decks.

I just got back from vacation, and I didn’t get a chance to play much Netrunner. I played a bit, but only with the decks I had already built rather than the blog decks I had featured.

Instead, today, you’re getting a Terminal Directive (NO SPOILERS) follow up.

Yesterday I got to finally start the Terminal Directive campaign from the corp side.

I went with Core Weyland and planned to lean hard into the SEA/Scorch plan.

As it turned out, I only Scorched the runner once. I scored out so often and so well behind Hortum, Hadrian’s, Data Raven, and Archer.

My opponent was playing Ayla, and so far we’ve played about eight games. It feels like we’re about halfway through, unless I keep up my crazy win streak.

I’m really enjoying it, though it started off a little slower than I was expecting. The new cards and abilities trickle in after the first two games or so. But some of these abilities are just amazing. And the cautions (negative triggers) are very, very fun to work around.

I also wholly underestimated Armored Servers. I thought it was sort of a poor corp’s Nisei MK II, but in a Scorch deck, it’s super, super effective at limiting the runner. Plus, if you use it on the payment window after the runner continues the run, you can make them suffer subroutines if they want to keep their cards. If they don’t keep their cards, you can SEA/Scorch them.

Out of this limited format, it’s probably less good. Too many ways to dodge the SEA Source.

I’m very much looking forward to playing more of it. But I think I expected more story. The stuff that I get is interesting, but it feels disconnected. Scenes that are chopped up and flavourful but don’t really advance a narrative yet. Maybe there’s a payoff.

Anywho. Things to come. This week I’ll be building a deck for each ID in Terminal Directive. I’ll be using the whole card pool and coming up with interesting ways to play each. I mean, hopefully they’ll be interesting.

Next week we start Earth’s Scion!

RPG – Successful Demonstration 2

In a Successful Demonstration post, I add a few more pieces of ICE to my Unofficial Android RPG system. Specifically, for use with the Expanded Rules for Net Intrusion module.

To start us off, I grabbed what I thought were the most iconic pieces of ICE for each faction (including neutral) from the Spin cycle. As I complete Successful Demonstrations, they’ll either be the same (moving onto Lunar cycle and so on), or they’ll be themed ones—like Grail or NEXT.

Successful Demonstration 2

Self-Adapting Code Wall

The OS is new, I swear

“So team, tell me what’s new about this latest hopper.” Isabel said, leaning back in her chair and looking at the specs on the conference room’s project wall.

“Well Ms. McGuire, as you know, we’ve increased the top speed by 5%. We’ve also scored 2% higher on safety ratings.”

Kowalsky. No imagination in that boy, Isabel thought. “What about you, Vihaan was it?”

Vihaan was from the new sales team that HB had engaged to consult on the hopper marketing campaigns.

The young man, impressive looking in a dark suit with a pair of dark sunglasses hanging from the pocket, leaned forward and smiled. “This new hopper is smoother, faster, and more durable. It’s safer for your family, and it’s the best way to get around when you’ve got to manage New Angeles traffic.” He stood up, pointing to the repulsors. “With Mumbad’s latest in anti-gravs, the 44Vector makes you feel like you’re driving over silk. It—”

Isabel held up her hand. “After the election debacle in Mumbad, we’re distancing ourselves from those branches in our marketing. Use Luna instead. The New Angeles Risties love the romance around the moon.”

Vihaan smiled again and pointed to one of his aides, who took the note down. “Very good, Ms. McGuire. Do you have any questions?”

“Yes. What is the real difference between the 43Vector and the 44V?”

Vihaan’s grin widened even more. “Well, this year your team put a 44 on the side.”

“Excellent.”

What happens at 88 miles per hour?

I found the base idea for deck on NetrunnerDB maybe a year or so ago, so thanks to “SavageOne316” for your genius!

It’s a rush deck. It’s a rush deck in NEXT, and it uses 4/2s that make you cash to accelerate your rushing.

This seemed like a great place to put Self-Adapting Code Wall, as it’s basically an un-parasiteable way to push agendas through quickly.

Ideally, you’re going to start with three pieces of ICE in your hand. Should be easy, this deck is running 22.

Get those three down, draw up with NEXT’s ability, then immediately drop a Concept Hopper or Sales Team behind a gear check on turn one.

Make the agendas go fast!

Score a Corporate Sales Team and keep your money going. Score a Concept Hopper and keep your cards flowing, your cash improving.

Get that ABT scored and trigger it for more ICE everywhere.

Or a Vitruvius overscored so you can pull back some Biotic Labors later in the game.

Whenever possible, you want to advance the card you put in the remote. That way the runner goes after your Aggressive Secretary and loses his or her rig—opening up the rush again.

Score two or three agendas before they can get in reliably. Then win by Biotic Labor or Domestic Sleepers.

Good luck! May the deck have mercy on your soul.

Dumpster Rush NEXT (Self-Adapting Code Wall)

NEXT Design: Guarding the Net

 

Agenda (12)
1x Accelerated Beta Test
3x Advanced Concept Hopper
3x Corporate Sales Team
2x Domestic Sleepers
3x Project Vitruvius

 

Asset (2)
2x Aggressive Secretary

 

Operation (11)
3x Beanstalk Royalties ●●●
2x Biotic Labor
3x Green Level Clearance
3x Hedge Fund

 

Barrier (7)
2x NEXT Silver
2x Self-Adapting Code Wall
3x Vanilla

 

Code Gate (9)
3x NEXT Bronze
3x Pop-up Window ●●●
3x Quandary

 

Sentry (6)
2x Cobra
2x Grim
2x Rototurret

 

Other (2)
2x Chimera

 

6 influence spent (max 12, available 6)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Station One

Deck built on https://netrunnerdb.com.

Sacrifice

Six by six

Corporal Piebald led Dor to a holding cell. It was clean, but small. Only six feet square. It felt cramped, and somehow damp, even though that was probably just Dor’s imagination.

It wasn’t really a prison cell, though. Dor had a fairly big window that she could see through into the hallway, and there was an entertainment screen on the far wall with a smallish couch for sitting. The door was locked, of course.

Dor flopped down on the couch—it was the off-grey colour of cantaloupe skin—and tried to make herself comfortable. The entertainment screen buzzed to life and asked for a log in. Dor authenticated using her company ID, and a personalized menu popped up. It even remembered where she’d stopped her morning news broadcast before going to work this morning.

Watching some mindless entertainment for a few hours wouldn’t be that bad.

But then it took six hours. As far as she could tell.

Six hours after she’d been put into her cell—which felt much more like a prison now—Dor heard a commotion in the hall.

She’d tried to talk to somebody an hour in. And again two hours after that. By five hours she’d given up on shouting for some sort of representation.

But now there was a commotion. Pressing her face against the window, Dor looked down the hallway and saw two Prisec goons in flat black body armour landing punches on a huddled form. The person between the two corp cops slumped down and gave in. Then they dragged him past her.

It was Caliban, her copilot.

Two minutes later, Lieutenant Sellers unlocked the door to the cell.

“Dorsey Johnson. Thank you for your cooperation in this matter. Mr. Carver has given a full confession which has been corroborated by evidence found on his person. At this time, we believe Mr. Carver acted without your knowledge or sanction.”

“You left me in here for six hours.”

“It remains to be seen what connection Mr. Carver has with interests acting against the Weyland Consortium, but we will find out where they are, and they will be stopped.”

“This is how you treat your own people when they cooperate? Bottle them up and forget about them until you’re reasonably sure they’re innocent?”

“Sacrifices must be made. Don’t let me see you again, Ms. Johnson.”

Combo puzzle box mwaaaaaaah

I’ve been hearing that Jemison works better if you can install the Oberth at the same time as the agenda. So, we’ve got Shipment from MirrorMorph in this version.

Also, I’ve found that it’s damned hard to win by points when you’re forfeiting your agendas. There’s this complicated Jemison puzzle that I haven’t cracked yet, but maybe this one will get me closer.

This is the combination of both previous Jemison decks. I took the Firmware updates that worked super well with Mausolus and ported it into the kill-deck. We’ve also included Hortum and Colossus because those cards are bonkers cool.

I also put a Swarm in here. Because it could be taxing, we’re removing bad pub, and if Firmware Updates Jemison doesn’t have a place for Swarm—I don’t think a place for Swarm exists. So we’re giving it at ry.

The card of the hour though, is Sacrifice.

So we’re killing an agenda to remove bad pub and score some credits. Seems really, really iffy. The good thing is that it’s a zero-cost operation, so we can be on 0 and potentially score a 3/2 out of hand.

How, you ask?

Well, we score a Hostile Takeover. We now have a one-point agenda and a bad publicity. We rez some ICE, we lose our Hostile cash, or we get siphoned. Whatever, we’re on zero.

Then we install a Project Atlas. Use Sacrifice to get rid of the Hostile which puts two advancement counters on the Atlas thanks to Jemison. We removed one Bad Publicity, which gains us one credit—exactly what we need to third-click advance and score that Atlas. Tada!

Is it good? Well. NBN likes to score on 0 with Shipment from SanSan and SanSan City Grid. Obviously something good there, right?

We’re losing the False Leads, which is sad, but they were also a real pain to make work. Far too combo-tastic for me. I just want to build a remote, protect my Oberth, and score some agendas fast, alright?

Oh, and in case you missed the follow up post from before, Fire Walls advanced with Firmware Updates are money.

Oh, oh. Colossus is bae.

Market Space Jemison (Sacrifice)

Jemison Astronautics: Sacrifice. Audacity. Success.

 

Agenda (11)
2x Firmware Updates
3x High-Risk Investment
3x Hostile Takeover
3x Project Atlas

 

Asset (6)
2x Contract Killer
3x Jackson Howard ●●●
1x Space Camp

 

Upgrade (2)
2x Oberth Protocol

 

Operation (15)
2x 24/7 News Cycle ●●●●● ●
3x Commercialization
1x Consulting Visit
3x Hedge Fund
1x Midseason Replacements ●●●●
2x Sacrifice
2x Scorched Earth
1x Shipment from MirrorMorph ●●

 

Barrier (6)
1x Bulwark
2x Fire Wall
3x Ice Wall

 

Code Gate (3)
1x Hortum
2x Mausolus

 

Sentry (6)
2x Archer
2x Colossus
1x Sapper
1x Swarm

 

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.