Loki

Wanderer on a Sea of Stars

The net parted before the god, and he paddled a one-man boat across a sea of information. Dipping his hand into the waves of data, Loki sampled from all of the code that made up his realm.

And with it, he made them fear him.

Lockout and Score Out

Yet another combo deck. I mean, you can do super cool things with Loki and multi-sub ICE, but he’s still just strength three. I could shore up that weakness by putting him in Stronger Together and playing cards like Patch or Experiential Data or IT Department, but instead, I’m just going to go with the nastiness of Mythic ICE. As in, once I have my ICE up, you’d better have an AI breaker or some Parasites.

Otherwise, I’m just going to keep smashing you into Mother Goddess’s End the Run until I’ve got the cards in hand to combo out.

So ideally, we want Mother Goddess on HQ, Excalibur on Archives, and Loki on R&D. I think. I think that makes sense.

After that, we just do the easy version of CI. Make money and draw cards until we get Biotics in hand. Once we have three Biotics (which we can get with Localized Product Line), we can score an Elective Upgrade from hand. Then Elective Upgrade can score us our ABTs or Vitruviuses for the game.

Clearance Sale CI (Loki)

Cerebral Imaging: Infinite Frontiers

 

Agenda (9)

3x Accelerated Beta Test

3x Elective Upgrade

3x Project Vitruvius

 

Asset (3)

3x Jackson Howard  ●●●

 

Operation (28)

3x Archived Memories

3x Biotic Labor

3x Blue Level Clearance

3x Green Level Clearance

3x Hedge Fund

3x IPO

3x Localized Product Line  ●●●●● ●●●●

3x Reclamation Order

1x Ultraviolet Clearance

3x Violet Level Clearance

 

Other (9)

3x Excalibur

3x Loki

3x Mother Goddess

 

12 influence spent (max 15, available 3)

21 agenda points (between 20 and 21)

49 cards (min 45)

Cards up to Terminal Directive

 

Deck built on https://netrunnerdb.com.

Sacrifice

Six by six

Corporal Piebald led Dor to a holding cell. It was clean, but small. Only six feet square. It felt cramped, and somehow damp, even though that was probably just Dor’s imagination.

It wasn’t really a prison cell, though. Dor had a fairly big window that she could see through into the hallway, and there was an entertainment screen on the far wall with a smallish couch for sitting. The door was locked, of course.

Dor flopped down on the couch—it was the off-grey colour of cantaloupe skin—and tried to make herself comfortable. The entertainment screen buzzed to life and asked for a log in. Dor authenticated using her company ID, and a personalized menu popped up. It even remembered where she’d stopped her morning news broadcast before going to work this morning.

Watching some mindless entertainment for a few hours wouldn’t be that bad.

But then it took six hours. As far as she could tell.

Six hours after she’d been put into her cell—which felt much more like a prison now—Dor heard a commotion in the hall.

She’d tried to talk to somebody an hour in. And again two hours after that. By five hours she’d given up on shouting for some sort of representation.

But now there was a commotion. Pressing her face against the window, Dor looked down the hallway and saw two Prisec goons in flat black body armour landing punches on a huddled form. The person between the two corp cops slumped down and gave in. Then they dragged him past her.

It was Caliban, her copilot.

Two minutes later, Lieutenant Sellers unlocked the door to the cell.

“Dorsey Johnson. Thank you for your cooperation in this matter. Mr. Carver has given a full confession which has been corroborated by evidence found on his person. At this time, we believe Mr. Carver acted without your knowledge or sanction.”

“You left me in here for six hours.”

“It remains to be seen what connection Mr. Carver has with interests acting against the Weyland Consortium, but we will find out where they are, and they will be stopped.”

“This is how you treat your own people when they cooperate? Bottle them up and forget about them until you’re reasonably sure they’re innocent?”

“Sacrifices must be made. Don’t let me see you again, Ms. Johnson.”

Combo puzzle box mwaaaaaaah

I’ve been hearing that Jemison works better if you can install the Oberth at the same time as the agenda. So, we’ve got Shipment from MirrorMorph in this version.

Also, I’ve found that it’s damned hard to win by points when you’re forfeiting your agendas. There’s this complicated Jemison puzzle that I haven’t cracked yet, but maybe this one will get me closer.

This is the combination of both previous Jemison decks. I took the Firmware updates that worked super well with Mausolus and ported it into the kill-deck. We’ve also included Hortum and Colossus because those cards are bonkers cool.

I also put a Swarm in here. Because it could be taxing, we’re removing bad pub, and if Firmware Updates Jemison doesn’t have a place for Swarm—I don’t think a place for Swarm exists. So we’re giving it at ry.

The card of the hour though, is Sacrifice.

So we’re killing an agenda to remove bad pub and score some credits. Seems really, really iffy. The good thing is that it’s a zero-cost operation, so we can be on 0 and potentially score a 3/2 out of hand.

How, you ask?

Well, we score a Hostile Takeover. We now have a one-point agenda and a bad publicity. We rez some ICE, we lose our Hostile cash, or we get siphoned. Whatever, we’re on zero.

Then we install a Project Atlas. Use Sacrifice to get rid of the Hostile which puts two advancement counters on the Atlas thanks to Jemison. We removed one Bad Publicity, which gains us one credit—exactly what we need to third-click advance and score that Atlas. Tada!

Is it good? Well. NBN likes to score on 0 with Shipment from SanSan and SanSan City Grid. Obviously something good there, right?

We’re losing the False Leads, which is sad, but they were also a real pain to make work. Far too combo-tastic for me. I just want to build a remote, protect my Oberth, and score some agendas fast, alright?

Oh, and in case you missed the follow up post from before, Fire Walls advanced with Firmware Updates are money.

Oh, oh. Colossus is bae.

Market Space Jemison (Sacrifice)

Jemison Astronautics: Sacrifice. Audacity. Success.

 

Agenda (11)
2x Firmware Updates
3x High-Risk Investment
3x Hostile Takeover
3x Project Atlas

 

Asset (6)
2x Contract Killer
3x Jackson Howard ●●●
1x Space Camp

 

Upgrade (2)
2x Oberth Protocol

 

Operation (15)
2x 24/7 News Cycle ●●●●● ●
3x Commercialization
1x Consulting Visit
3x Hedge Fund
1x Midseason Replacements ●●●●
2x Sacrifice
2x Scorched Earth
1x Shipment from MirrorMorph ●●

 

Barrier (6)
1x Bulwark
2x Fire Wall
3x Ice Wall

 

Code Gate (3)
1x Hortum
2x Mausolus

 

Sentry (6)
2x Archer
2x Colossus
1x Sapper
1x Swarm

 

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.

MCA Informant

Old friends

Kati’s PAD chimed again, and again, she refused the connection. She was sweating.

Just need to get to the hopper, then everything’ll be fine.

The Martian tunnels smelled like a machine. Not the cooked ozone of a good, well-maintained engine, but of straining air recyclers that hadn’t been refitted in decades. It was claustrophobic, hot, and it wasn’t helping Kati’s mood.

Her PAD chimed again. Kati chanced a look at the readout and wiped the sleeve of her coat across her brow. Connect to 008s? Y/N

Kati jabbed the glowing red N on the screen.

“Get to the bay, get to the hopper, get to the port, get off this damned rock,” Kati recited to herself. It was a simple plan. She had enough Martian cred in her accounts to buy the first seat off of the planet she could find. Kati Jones was done with Mars.

She hurried through the tunnels for another ten minutes, snaking through a maze of intersections without a moment’s hesitation. When you’d been a driver as long as Kati had been, you had a feel for directions.

The PAD had stopped reporting connection requests.

The bay at Station One was under one of the bigger domes, and a few hoppers crisscrossed in the near-sky above her. Most were the play things of uber-rich Martian executives, high, high, high up the food chain, but some were beat-up tourist boats, and some were messenger craft. Her rental was right where she’d left it, clamped down at docking ring 10.

The docking ring balcony extended from the Martian rock wall. If the clamps had failed, her hopper would’ve fallen ten stories down and into the Weyland manufactory. Well, it would’ve fallen, except that the station defenses treated any ballistic object as a threat to the infrastructure and blasted that threat to atoms within seconds. Good design, that.

Kati pulled her PAD out and cleared all notifications, linking remotely with her rental hopper and firing up the engines. The door started to slide upward.

Kati’s sigh of relief was short-lived.

A shimmer appeared between Kati and her hopper, a shimmer that resolved into a woman in a form-fitting, blue stealth suit. The woman pulled an ornate helmet from her head revealing a youngish face holding a stern anger in check.

“So. Your PAD does work,” said Silhouette, her voice devoid of inflection or accusation.

Kati pulled up short. “Look, the job was fine, right? I got you out, we’re square.”

“You know we aren’t,” the woman replied, hooking her helmet on her belt and freeing her hands.

“I didn’t…” Kati started, but she trailed off, seeing the knowing in Silhouette’s eyes.

The gun was in Sil’s hand before Kati could come up with another angle.

What’ve you got?

I love, love, love Salem’s Hospitality. If I could, I’d have put all three in this deck. But you know what? Ibrahim will help me cope with that lack.

First, let’s talk about the elephant in the room. MCA Informant can go on an unrezzed Corporate Troubleshooter. Man, that is a terrible interaction. I dislike it. You have four clicks to get into that remote and get rid of it, or the Corp keeps you tagged, penniless, and unhappy with your life. It’s a frustrating oversight that Troubleshooter says Connection—but it’s also annoying that MCA Informant didn’t just read “Install MCA Informant on a [Runner] connection as a…” Anywho. I won’t play that combination. It’s no Bueno.

What I WILL play is a Harischandra deck that uses MCA Informant to enable Zealous Judge, Midseasons, Salem’s Hospitality, and Ibrahim Salem.

Also, super hilarious, in getting to the Weyland Alliance requirements, I put in three Ice Walls—which actually make Puppet Master useful! I mean, we don’t actually want to score a Puppet Master, we want to Exchange it, but how hilarious will it be if they start running remotes and we start pumping our Ice Wall up super strong?

Full disclosure, I’m not good at building NBN decks. The ICE feels so light, there’s so little recursion to bring SanSan, Ibrahim, Judge, and Premieres back out. I have to threaten then Midseasons, so I need to have enough money, but I’m not sure how I’m making it. This deck has a lot of tools, but not a lot of obvious ways to implement them.

I think, against a slow runner, this deck will be a lot of fun—very swiss army knife. But against a fast runner, I’ll probably panic and lose all my agendas quickly.

Oh, and of course there’s Aaron Marron. Good thing Aaron is so prone to giving information to the MCA. Can’t remove additional tags Mr. Marron!!!

So, what’s our goal here? Probably to get a Zealous Judge rezzed and put the runner in tag hell. We can rez Judge with MCA Informant or Data Raven.

From there, we definitely want to Scorch them. But if they’re just too darned squirrely and won’t let us tag hell them through Midseasons or Zealous Judges, we can try and score out using a combination of SanSan, Early Premiere, and the 24/7 plus Exchange of Information combo.

Oh, and if they do go into tag hell but we’re unable to kill them thanks to Paparazzi or Obelus or Plascretes, we can go for the one-of Psychographics and win off of a Beale.

I dunno. This is what NBN does, right?

Starstruck Harischandra (MCA Informant)

Harishchandra Ent.: Where You’re the Star

 

Agenda (12)
1x 15 Minutes
1x AstroScript Pilot Program
3x Breaking News ★★★
3x Project Beale
2x Puppet Master
2x Quantum Predictive Model

 

Asset (6)
2x Early Premiere
1x Ibrahim Salem
2x Jackson Howard
1x Zealous Judge ●●

 

Upgrade (1)
1x SanSan City Grid ★

 

Operation (16)
1x 24/7 News Cycle
1x Closed Accounts
2x Consulting Visit ○○○○○ ○
1x Exchange of Information
3x Hedge Fund
2x MCA Informant
1x Midseason Replacements
1x Psychographics
2x Salem’s Hospitality
2x Scorched Earth ●●●●● ●●●

 

Barrier (6)
2x Data Ward
3x Ice Wall ●●●
1x Resistor

 

Code Gate (5)
2x Archangel
2x Pop-up Window
1x Tollbooth

 

Sentry (3)
3x Data Raven

 

17 influence spent (max 17, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Station One

Deck built on https://netrunnerdb.com.