Week 3 – Follow Up

UPDATE: A bit of new business! Because Station One is coming out so soon (this week?! Next week?!), I’m stepping up my schedule. There will now be three decks a week. Wednesday, Thursday, and Friday will be devoted to decks, with the occasional bonus deck dropping on a Saturday when it makes sense. Enjoy! And resume.

 

As expected, the Reina was amazing, and the Medtech was fragile.

Unfortunately for me, I only got to play one game with the latest Red Rabbit Reina, and both copies of the Archivist were snuggled at the bottom of the deck. That’s fine though. I still kept Engineering the Future from having any significant amount of money to compete with my Nexus Rig and Power Tap cash.

There was even this really strange situation where I’d drawn two Rabbit Holes, so I only installed one (plus one from Stack) and ended up with four link after Nexus was out. I found that, on turns when I didn’t want to draw and didn’t want to run (he had Snares in hand), I could Nexus into a piece of Ice, deliberately lose the trace to gain 3 credits from Power Tap and a tag, then gain another three credits from Citadel Sanctuary/Power Tap to remove the tag.

Once I found my Masanori though, I could make a successful Keyhole run and run a PAD Campaign to jack out for Sanctuary/Tap cash.

Seriously. This deck makes so much cash. Underworld Contacts, Power Tap twice over, and Liberated Accounts for burst. Love it. ETF could not hide its agendas from me, and he got super flooded. I still won by Keyhole though, since I was afraid of the snare.

As for Medtech… I played it three times. I killed Null with a Snare, and Noise took my agendas away. It’s not a great deck. But it was fun to play. I think a winning strategy is to just put the agendas in archives and protect them with Defense Construct, but Hades Shard is a thing.

I think Jackson would have been very useful. My last game of the night had me try to force an agenda through with only two cards left in R&D. The very last card was the Kakugo that I could’ve used ten turns before to mill the runner out of options as he mercilessly attacked my hand looking for my Future Perfects.

I did get to score a Vanity Project though!

 

Defense Construct

Unrecognized Countermeasure

Noise eyed the readout coming from his Turntable. It didn’t make any sense.

“Who upgrades their Archives?”

MedTech servers were usually a fun crash for Noise when he didn’t have bigger fish to fry. Their countermeasures were always pretty thin, and if he got a little lucky, the game was over before it could even really start. But this was wigging him out.

He modified some of his settings and recalibrated his rig, each action remixing the tracks that played from his console. In the low-G club, Wylders moved through the air, dancing with catlike grace. The motions were longer and broader than they would have at any club back on Earth.

There was some sort of code camped on the MedTech Archives node, and someone had been spending their time and money to increase its potency. The enigmatic program was bursting with unleashed potential.

Slotting in a few extra interfaces just to be on the safe side, Noise hit the sequence that would initiate a run on the bin. From his scans, it was bursting with data that his viruses had skimmed from the main research nodes. The beat dropped in meatspace, and Noise’s avatar slid across ICE in cyberspace.

He approached the root, programs ready, hardware humming in anticipation, and then the code started to unfurl. A grinning juggernaut with a pixelated body appeared in front of the Archives node, and data packets started streaming out of Archives and back into the network. Noise watched all of his hard work evaporate before the strange construct dissipated into nothingness.

What is this movie even about?

I was getting tired of building HB decks.

Two options came to mind for using Defense Construct outside of HB: A Hasty Relocation/Industrial Genomics deck and a shell game Harmony Medtech deck. I went Medtech today, but I’ll probably explore the IG version some other time.

You see, I’ve got these super pretty Mushin No Shin alternate arts from our recent organized play, and I’ve been having a lot of fun using them. Plus, if the runner doesn’t run the card, it’s a great way to score a Vanity Project. I guess?

So the idea here is to install traps until the runner just starts focusing on HQ and R&D. Then you have them. Then you Mushin out your agendas. In my mind, the ideal play is to Mushin an agenda, Snare, or Junebug, then rez all three Bio-Ethics Associations.

You’ve got Back Channels to turn your failed traps into cash, and the cool thing is that they go into archives facedown. Then we can use Defense Construct to return the traps to hand!

You could also just install over them, but then you don’t get your Turtlebacks cash.

Twelve influence is hard though, so we’ve only got Preemptive Action, no Jackson Howard. The price we pay for two-agenda score-to-wins.

Okay, you’ve got me. This deck is uber fragile. It completely relies on the Runner not running any of your advanced stuff. If they run and trash everything, then you’re hooped. But… maybe they’ll die?

 

ReShell Medtech (Defense Construct)
Harmony Medtech: Biomedical Pioneer
Agenda (5)
2x The Future Perfect
3x Vanity Project  ●●●

 

Asset (17)
3x Bio-Ethics Association
2x Mental Health Clinic
3x Project Junebug
3x Shock!
3x Snare!
3x Turtlebacks

 

Upgrade (2)
2x Defense Construct  ●●●●● ●

 

Operation (12)
3x Back Channels  ●●●
3x Hedge Fund
3x Mushin No Shin
3x Preemptive Action

 

Barrier (4)
2x Kakugo
2x Vanilla

 

Code Gate (2)
2x Crick

 

Sentry (2)
2x Komainu

 

12 influence spent (max 12, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Daedalus Complex

 

Deck built on https://netrunnerdb.com.