RPG – Successful Demonstration 2

In a Successful Demonstration post, I add a few more pieces of ICE to my Unofficial Android RPG system. Specifically, for use with the Expanded Rules for Net Intrusion module.

To start us off, I grabbed what I thought were the most iconic pieces of ICE for each faction (including neutral) from the Spin cycle. As I complete Successful Demonstrations, they’ll either be the same (moving onto Lunar cycle and so on), or they’ll be themed ones—like Grail or NEXT.

Successful Demonstration 2

RPG – Successful Demonstration 1

In a Successful Demonstration post, I add a few more pieces of ICE to my Unofficial Android RPG system. Specifically for use with the Expanded Rules for Net Intrusion module.

To start us off, I grabbed what I thought were the most iconic pieces of ICE for each faction (including neutral) from the Genesis cycle. As I complete Successful Demonstrations, they’ll either be the same (moving onto Spin cycle and so on), or they’ll be themed ones—like Grail or NEXT.

Name Manufacturer Rez Subtypes Str Subroutines
Eli 1.0 Haas-Bioroid 3 Barrier, Bioroid 4 The Runner can spend one maneuver to break any subroutine on Eli 1.0.

  • End the run.
  • End the run.
Caduceus Weyland 3 Sentry, Tracer 3
  • Trace3 – If successful, flip one Destiny point to dark, if able.
  • Trace2 – If successful, end the run.
Dracō Open Source 1 Sentry, Tracer 0 When the Sysop rezzes Dracō, he or she may spend advantages and additional successes to place X power counters on Dracō.

Dracō has +1 strength for each power counter on it.

  • Trace2 – If successful, give the Runner 1 tag and end the run.
Pop-up Window NBN 0 Code Gate, Advertisement 0 When the Runner encounters Pop-up Window, flip one Destiny point to dark, if able.

  • End the run unless the Runner spends 10 credits.
Whirlpool Jinteki 0 Trap 1
  • The Runner cannot jack out for the remainder of this run. Trash Whirlpool.

Expanded Rules for Net Intrusion

The response for the last RPG post was pretty exciting. The writers and artists and designers at FFG have built such a rich world that it’s no wonder a whole lot of us want to engage with it in varied ways.

But one thing that the Edge of the Empire RPG is missing (to give it that real Netrunner-edged feel) is some advanced rules for dropping ICE and making runs.

This document is an optional addition to my Unofficial Android RPG. With the stuff it contains, you can really explore the type of Runner (or Sysop) you want to be, and you can build your rig and customize your console.

This replaces the Runner Specialization in the original document with a whole new Runner Career. This new career includes four specializations. The rules also cover ICE, runs, servers, and equipment.

Hope you enjoy! This is where a lot of my own design came into play, and I haven’t had the opportunity to test this extensively. I expect this is where we’ll get the most amount of change and updates as people start to poke around the rules. I welcome any and all feedback.

Expanded Rules for Net Intrusion